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LG changes made in 1.0
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blainemono1983

Member
(51 posts)

Hello,

This is a question to the devs: I would like to know what has changed from 0.6 to 1.0 concerning LG (and I don't mean damage wise). I'm very sure the way it works was tweaked, cause everyone seems to have way worse accuracies and it certainly feels either like the beam size was lowered or LG registers a lot worse due to netcode.

Thanks.

jal

master of the universe
(10599 posts)

Don't get my word on this since I wasn't part of the development, but my guess is that what you feel changed are the octagonal hitboxes.

blainemono1983

Member
(51 posts)

That seems to be a reasonable factor, but is that the only reason?

If I remember correctly wsw had hexagonal hitboxes previously so (without doing the math) that shouldn't make a very large impact between the two- the diagonal is still the same (or is it?).

MagusZero
Chaotician
(1858 posts)

This is the first release with octagonal hitboxes. Essentially, the difference is that because hitboxes don't rotate, a rectangular one is really huge from a diagonal. This is no longer true.

Koochi

Member
(935 posts)

I felt to hit more than what I seen on stats. Expecially with the LG, of course.

jwzr__
Member
(39 posts)

new hitboxes :-) try plasma

Darkwave
Member
(216 posts)

well no, I used to have 20% Lg at the beginning of new hitboxes too but now I'm back at 30-35% :) just get used to it and you'll eventually find out how to hit with LG ^^

BBQsauce

J.M.
(599 posts)

MagusZero wrote:
This is the first release with octagonal hitboxes. Essentially, the difference is that because hitboxes don't rotate, a rectangular one is really huge from a diagonal. This is no longer true.


This is especially sensitive with lg, because of how often you miss by a little portion of model. So, yes, i guess that's just it

jwzr__
Member
(39 posts)

Darkwave wrote:
well no, I used to have 20% Lg at the beginning of new hitboxes too but now I'm back at 30-35% :) just get used to it and you'll eventually find out how to hit with LG ^^


give me a demo where ur hitting a constant 30-35% LG vs good players pls (no duel/da)
(updated 2012-08-03 21:07:04)

VectorVanDoom
(updated Today 13:37)
(1992 posts)

learn_more

Member
(3319 posts)

jwzr__ wrote:
Darkwave wrote:
well no, I used to have 20% Lg at the beginning of new hitboxes too but now I'm back at 30-35% :) just get used to it and you'll eventually find out how to hit with LG ^^


give me a demo where ur hitting a constant 30-35% LG vs good players pls (no duel/da)


pft, only 30%

crizis

Mad Hatter
(4084 posts)

That seems to be a reasonable factor, but is that the only reason?


Yes.

blainemono1983

Member
(51 posts)

crizis wrote:
That seems to be a reasonable factor, but is that the only reason?


Yes.



So if only the hitbox was modified how come there is no difference in eb and plasma accuracies? Also I don't think I have any less direct rockets than I did in previous version.

MagusZero
Chaotician
(1858 posts)

Plasma and rockets have a width; eb, you're expected to aim better.

blainemono1983

Member
(51 posts)

MagusZero wrote:
Plasma and rockets have a width; eb, you're expected to aim better.


Your statements have nothing to do with my question. Direct rockets and plasma indeed have a width, but they haven't changed (or have they?) so they too would suffer proportionally from a hitbox change. Same with eb.

MagusZero
Chaotician
(1858 posts)

Things with a width are less likely to suffer from the change, because it's not THAT extreme.

EB is hitscan with perfect accuracy, rather than a weapon you have to hold on people; you're more likely to hit the middle of them consistently than with lg.

BBQsauce

J.M.
(599 posts)

I don't think rox and pg do have a width. The fact you hit roughly as much is due to 1 - faster speed for pg 2 - splash damage that is almost not impacted by hitboxes.

+1 magus for eb. And it count for direct roxes as well, so yea, it's just lg that ate much of the hitbox change

rehepapp
Member
(8 posts)

Ah, width, why? Makes dodge from close impossible. Coming from Quake, RL feels like hitscan. And that plazma damage...

jal

master of the universe
(10599 posts)

MagusZero wrote:
Plasma and rockets have a width


Rockets don't. Plasmas do.
(updated 2012-08-05 04:16:09)

Soukuw
The Impregnator
(1 posts)

Ahh so I did feel like it was really hard to hit people with.


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