WIP screenshots
It's supposed to be very small, it was made for Xanthus Rocket Duel
gametype and will also work as a Duel Arena map when released.
Kimza, you're a wizard. It's amazing that you took a completely
nonsensical map and made it looks so damn good.
It's given me the inspiration to get off my ass and update rduel.
Edit: Oh, and awesome call on making that GA glass corner angled, it should make tricking to up top much more feasible in that area! Didn't even think to do that.
(updated 2012-08-08 08:33:08)
It's given me the inspiration to get off my ass and update rduel.
Edit: Oh, and awesome call on making that GA glass corner angled, it should make tricking to up top much more feasible in that area! Didn't even think to do that.
(updated 2012-08-08 08:33:08)
Thanks guys! Yeah Xanthus, you can get some sick speed around the
map with that trick there now :)
Small update:

Small update:
SolidFake wrote:
really nice work, you are a master at texturing!
homart wrote:
SolidFake wrote:
really nice work, you are a master at texturing!
moto and kimza are the best wsw mappers imo much love to you guys :D
yeah that looks good.
and skulp I disagree.imo crizis and kimza are best right now in this order.
(updated 2012-08-09 12:34:21)
and skulp I disagree.imo crizis and kimza are best right now in this order.
(updated 2012-08-09 12:34:21)
Btw will this map run smooth on a low-end pc with proper gfx .cfg?
I've been having some performance issues with your new maps like
wdm6, wda1/2, and also crizis' wdm11 :D. Not blaming you or
anything, my pc is really a piece of trash, just wanting to know if
it's possible to improve performance on these kind of machines/how
this one map will perform.
I have a pretty stable 500 fps on all maps myself :) but yeah it
will ofcourse be performance tested and if it doesn't cut it I will
have to make it less detailed.
Kimza wrote:
Thanks guys! Yeah Xanthus, you can get some sick speed around the map with that trick there now :)
Small update:
For god sake, someone make a non-fullbright smoke particles shader already. It makes me sick each time I see it. :/
(updated 2012-08-14 01:58:34)
Join the devteam again jal! :) I don't know a thing about shaders.
Kimza wrote:
Join the devteam again jal! :) I don't know a thing about shaders.
Well considering you texture maps, it wouldn't hurt to look through the shader manual.
Hey I just tried getting jal pumped, you party pooper! Whenever I
feel like I need to change stuff I will obviously look it up.
Considering that he's still posting on the forums, we might think
that he is still interested. I'm not sure if the reason he left was
'whine' or something else, maybe he gave that excuse, but really
just wanted something new.

