Bring the Weak Ammos back!
No drama.
The current FFA/DM/Duel looks boring and weak according to the old 0.3/0.4/0.5/0.6's times. There is no need to control/pick up ammos, jumping through the map and chasing the enemy. You can just pick up the PG and destroing 150/150 in a second! Easy... for noobs.
I know, devs have to drop Weak ammos because of new players. But this game is not Warsow any more, it is something like CPM/QL.
The current FFA/DM/Duel looks boring and weak according to the old 0.3/0.4/0.5/0.6's times. There is no need to control/pick up ammos, jumping through the map and chasing the enemy. You can just pick up the PG and destroing 150/150 in a second! Easy... for noobs.
I know, devs have to drop Weak ammos because of new players. But this game is not Warsow any more, it is something like CPM/QL.
then I wish you could do something with gameplay. Now it is not so
unique, and looks like copy-paste of CPM. But the current CPM is
more balanced and elaborated than WSW1.0
adem wrote:
The current FFA/DM/Duel looks boring and weak
I think you have it the other way around, it's not weak and boring now! It's more actionpacked.
And controlling armors and mega should be enough. Also I would love to see your plasma in the upcoming duel cup, it must be so sick (if you destroy 150/150 in a second), probably 35% better than Calipt's!
adem wrote:
But this game is not Warsow any more, it is something like CPM/QL.
Just sigh...
Kimza wrote:
Also I would love to see your plasma in the upcoming duel cup, it must be so sick (if you destroy 150/150 in a second), probably 35% better than Calipt's!
Unfortunatly I'm not a Plasma whore, and i can't hit 35% (you can check it in my profile). But after some duels I realise that PG becames the main weapon and it is more powerful than LG in the most cases.
About the CUP, I can't play couse my weekends are always busy.
P.S. You can close this thread, the simply "NO" is enough for me. bb and hf.
(updated 2012-08-09 11:19:56)
adem, I think it's just a wrong time to talk about bringing ammo
back to wsw. I want this too, but I can't actually do anything
excepting opine on forum.
The removal of weak/strong ammo was a very good move and didn't
break the game. It's true that plasma is quite overpowered right
now, but that's nothing to blame on the removal of weak/strong
ammo.
The dual-ammo system was something that made Warsow "unique" but at the same time it made it counterintuitive and overly complex. Also in the last releases (0.5/0.6) the difference between strong and weak ammo was so small that it didn't deserve the name.
The only weapon that made strong and weak ammo what it should have been (imo) was the Laser Gun. Electro Bolt was another one but in pre 0.5 times and during 0.7b1 after that the idea of a projectile weak-eb was dropped during massive whine from some self proclaimed Warsow-Pros. Appart from those two it just was the same ammo with a little bit more damage/knock-back or less spread.
Now with the weak/strong ammo gone the game has become more clear for people new to Warsow and it has made playing way more enjoyable and action-packed. For me it still isn't the case, that plasma dominates the duels I play. For example I've played some CPM-player who was new to Warsow yesterday and I've still won even tough he rushed quite a lot with PG. You just need to dodge decently and try to distract them with good rockets (flick em up in the air this will most likely mess up their aim). Also I've played milkflow and annihiluzz and both destroyed me without using plasma once, while I've tried to take them down with it and still didn't manage to score.
But all that talk is worth nothing since the devs have allready decided on how the final version of Warsow should look like (we are playing it since almost two weeks) and logically there shouldn't be any big changes in the following 1.0X versions. Tweaking PG speed and damage for example is only a small balancing-tweak, but bringing back the weak/strong ammo-system would mean a big change and a lot of balancing work to do so it is a very big change. Imo Warsow should be unique with its Visual-Style (it allready is and especially the new maps are proving it) and it's movement-mechanics.
The dual-ammo system was something that made Warsow "unique" but at the same time it made it counterintuitive and overly complex. Also in the last releases (0.5/0.6) the difference between strong and weak ammo was so small that it didn't deserve the name.
The only weapon that made strong and weak ammo what it should have been (imo) was the Laser Gun. Electro Bolt was another one but in pre 0.5 times and during 0.7b1 after that the idea of a projectile weak-eb was dropped during massive whine from some self proclaimed Warsow-Pros. Appart from those two it just was the same ammo with a little bit more damage/knock-back or less spread.
Now with the weak/strong ammo gone the game has become more clear for people new to Warsow and it has made playing way more enjoyable and action-packed. For me it still isn't the case, that plasma dominates the duels I play. For example I've played some CPM-player who was new to Warsow yesterday and I've still won even tough he rushed quite a lot with PG. You just need to dodge decently and try to distract them with good rockets (flick em up in the air this will most likely mess up their aim). Also I've played milkflow and annihiluzz and both destroyed me without using plasma once, while I've tried to take them down with it and still didn't manage to score.
But all that talk is worth nothing since the devs have allready decided on how the final version of Warsow should look like (we are playing it since almost two weeks) and logically there shouldn't be any big changes in the following 1.0X versions. Tweaking PG speed and damage for example is only a small balancing-tweak, but bringing back the weak/strong ammo-system would mean a big change and a lot of balancing work to do so it is a very big change. Imo Warsow should be unique with its Visual-Style (it allready is and especially the new maps are proving it) and it's movement-mechanics.
I think devs should add one new universe strong ammo item which
will give you strong ammos for only holding on pickup weapon. It
will work like small powerup suitable for duel. What we have now is
just weak ammos bumped to strong ones so it easy to make new items
which will give you actual strong ammos.
Such universe strong ammo you can place one per map (for example only on new maps or make for example ammos of EB works for it) and make it respawn like every 20 sec so every one will have chance to get it. Strong ammos can be just 20% more damage for start and then tweaked if there will be enough maps with it/feadback from players
Such universe strong ammo you can place one per map (for example only on new maps or make for example ammos of EB works for it) and make it respawn like every 20 sec so every one will have chance to get it. Strong ammos can be just 20% more damage for start and then tweaked if there will be enough maps with it/feadback from players

