Which Model is best to force now?
Well with these new hitboxes after a lot of playing with the pig
model in the past. I no longer feel like the Pig model lines up
that well with the new hitbox. It seems to be Keel vs tankjr all
over again.
Any one else noticed their aim automatically increase as soon as they ditch the pig?
So what model do you think is the best to force now?
Any one else noticed their aim automatically increase as soon as they ditch the pig?
So what model do you think is the best to force now?
sadly there are no good competition models in wsw :S
i started using bigvic lately, but didnt have much time to see how it acts
i started using bigvic lately, but didnt have much time to see how it acts
starZ wrote:
Well with these new hitboxes after a lot of playing with the pig model in the past. I no longer feel like the Pig model lines up that well with the new hitbox. It seems to be Keel vs tankjr all over again.
Any one else noticed their aim automatically increase as soon as they ditch the pig?
So what model do you think is the best to force now?
Not sure and you might be right, always used monada as enemy model tough.
All the models in Warsow fit the hitbox perfectly afaik. I used to
use Padpork during 0.42 and 0.5 times, then changed to Bigvic in
0.6 and probably will stick with it for the future.
He seems to be bigger in size and also his sounds are more distinctive and loud imo.
He seems to be bigger in size and also his sounds are more distinctive and loud imo.
Like to use the bigvic cause of his size but would actually love to
be able to change his sounds to padpork for more annoying sound :D
looking at who fits best when not moving is not the complete
picture - you need to look at how the hitbox and model match up
through the animations and so forth. Im not sure which one is best
for this, but i suspect it might be bobot - hes quite thin and his
animations tend to be quite rigid with less side to side lean than
the others, particularly monada.
(updated 2012-08-10 22:11:07)
(updated 2012-08-10 22:11:07)
crizis wrote:
Bigvic fits the box perfectly.
Doesn't feel like it... I switched to viciious because bigvic seemed too big in 1.0.
Nothing feels lined up in 1.0
I struggle to hit anything I feel like I have to really focus on aiming to even hit someone this version. I am sorry to say this but even shootmania has better netcode and hitboxes than this release.
If I read right octagon hitboxes were present in Quake 4? Even there I could just login and frag easy.
I just thought these changes should of been presented to us in a beta. It is strange you bring in a whole bunch of game changing stuff for 1.0.
Please fix :)
I struggle to hit anything I feel like I have to really focus on aiming to even hit someone this version. I am sorry to say this but even shootmania has better netcode and hitboxes than this release.
If I read right octagon hitboxes were present in Quake 4? Even there I could just login and frag easy.
I just thought these changes should of been presented to us in a beta. It is strange you bring in a whole bunch of game changing stuff for 1.0.
Please fix :)
There was a beta for it with every change you can see in the final
release.
I don't know what causes your problems with hitting people but for me it is exact the opposite way around, I have the feeling that my shots register way better and it's much easier to aim in the new version, only thing that is worse than it was in previous versions is the Laser Gun, but the accs from that one dropped for almost everyone in the game.
I don't know what causes your problems with hitting people but for me it is exact the opposite way around, I have the feeling that my shots register way better and it's much easier to aim in the new version, only thing that is worse than it was in previous versions is the Laser Gun, but the accs from that one dropped for almost everyone in the game.
I just thought these changes should of been presented to us in a beta. It is strange you bring in a whole bunch of game changing stuff for 1.0.
And they were - no differences between .7 betas and 1.0 apart from random bugfixes, everything is right in the changelog and you also have the source code.
Fix your aim.
haha my lg is better but that is because I am a 50cm low sense lg
whore it will be good no matter what. Though it does seem it
requires hell alot more ammo to kill someone with it. Maybe I do
need too just get used to them but i play this, quake live and
shootmania so my aim just carries over but it does not in warsow :/
Ofc it's harder to hit in much faster game where ppl dash and dodge
all the time.

