WIP screenshots
Koochi wrote:
@crizis those screenshots look sexy
Thank you.
jal wrote:
The shots are nice, but I think those textures could be better :/
That would need someone who actually has artistic skillz, those are the best I can do :P
Nice work crizis, and the map is really fun! Have played 3-4 duels
vs crizis on it.
jal wrote:
The shots are nice, but I think those textures could be better :/
Who cares about textures, we got r_drawflat now! :DD
extone wrote:
2crizis: such an old camera on screenshots doesn't fit futuristic look)
crizis if you don't mind I'm going to design and make a new camera for this map. That one makes me feel old.
Been working intensely on some graphical updates for wdm5 over the
last three days.
Before:

After:

Before:
After:
I kinda like the windows addition & blue banner but those red
neon plaques, ugh :s Needs some changes imo
Yeah I agree that it doesn't look superb as it is, just wanted to
try some different things on how to make it more "cyperpunk". Will
keep working on it.

@kimza where is the like button for those pics? They are just
beautiful.


BONUS:

I am still trying to get the lighting to work correctly, but there's your security camera in two colors, crizis. I made it too look like HAL9000 and then made a blue version for the map. I designed them to rotate on the point they are mounted on, as shown by the blue one. The ball of the mount works so they don't float. There is hundreds of degrees of rotation in every direction, so I think that solves and problems with walls and direction. I wish i could get them to follow players but that it a dream, I guess.
The Keypads are having some gloss problems but I should be able to get those worked out. They have an optical visor for retina scanning and such.
Oh and all of these are just base colors, because I can't texture for crap.


BONUS:

I am still trying to get the lighting to work correctly, but there's your security camera in two colors, crizis. I made it too look like HAL9000 and then made a blue version for the map. I designed them to rotate on the point they are mounted on, as shown by the blue one. The ball of the mount works so they don't float. There is hundreds of degrees of rotation in every direction, so I think that solves and problems with walls and direction. I wish i could get them to follow players but that it a dream, I guess.
The Keypads are having some gloss problems but I should be able to get those worked out. They have an optical visor for retina scanning and such.
Oh and all of these are just base colors, because I can't texture for crap.
You're likely just missing the 'forcemeta' option for the entity
(in radiant, hit N when you select the model).
-_- thanks.
when i do forcemeta i get so many lighting errors in between polygons :(
(updated 2012-08-29 22:41:19)
when i do forcemeta i get so many lighting errors in between polygons :(
(updated 2012-08-29 22:41:19)
Turrets follow players btw. You could probably do teamshaders for
some of the stuff for the sake of ctf and future gametypes.
If I was as pro as I wish I was, the second you released those models, I'd be making them EB/LG people.
If I was as pro as I wish I was, the second you released those models, I'd be making them EB/LG people.
Kimza wrote:
I love that style. I hope players can try updated wdm5 in 1.01 =)
(updated 2012-08-30 08:53:19)
2 #Zebus, why should be camera fixed on the wall? It doesn't look
futuristic... How about flying cameras?)
adem wrote:
2 #Zebus, why should be camera fixed on the wall? It doesn't look futuristic... How about flying cameras?)
I'm just trying to upgrade crizis's model, I'm not looking to get creative :P
#Zebus wrote:
@kimza where is the like button for those pics? They are just beautiful.
How about making all light gray parts metallic/reflecting light for some extent? and add more color variation to darker part like even darker strips somewhere?

