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crizis

Mad Hatter
(4075 posts)

Koochi wrote:
@crizis those screenshots look sexy


Thank you.

jal wrote:
The shots are nice, but I think those textures could be better :/


That would need someone who actually has artistic skillz, those are the best I can do :P

Kimza

Developer
(381 posts)

Nice work crizis, and the map is really fun! Have played 3-4 duels vs crizis on it.

toukkapoukka

Has-been developer
(282 posts)

jal wrote:
The shots are nice, but I think those textures could be better :/


Who cares about textures, we got r_drawflat now! :DD

#Zebus

http://www.iamzeb.us
(1227 posts)

extone wrote:
2crizis: such an old camera on screenshots doesn't fit futuristic look)


crizis if you don't mind I'm going to design and make a new camera for this map. That one makes me feel old.

crizis

Mad Hatter
(4075 posts)

Kimza

Developer
(381 posts)

Been working intensely on some graphical updates for wdm5 over the last three days.

Before:



After:



SkulP

¯\_(ツ)_/¯
(404 posts)

I kinda like the windows addition & blue banner but those red neon plaques, ugh :s Needs some changes imo

Kimza

Developer
(381 posts)

Yeah I agree that it doesn't look superb as it is, just wanted to try some different things on how to make it more "cyperpunk". Will keep working on it.





MagusZero
Chaotician
(1858 posts)

I love it. DM5 is starting to look good again :D

#Zebus

http://www.iamzeb.us
(1227 posts)

@kimza where is the like button for those pics? They are just beautiful.








BONUS:




I am still trying to get the lighting to work correctly, but there's your security camera in two colors, crizis. I made it too look like HAL9000 and then made a blue version for the map. I designed them to rotate on the point they are mounted on, as shown by the blue one. The ball of the mount works so they don't float. There is hundreds of degrees of rotation in every direction, so I think that solves and problems with walls and direction. I wish i could get them to follow players but that it a dream, I guess.

The Keypads are having some gloss problems but I should be able to get those worked out. They have an optical visor for retina scanning and such.

Oh and all of these are just base colors, because I can't texture for crap.

crizis

Mad Hatter
(4075 posts)

You're likely just missing the 'forcemeta' option for the entity (in radiant, hit N when you select the model).

#Zebus

http://www.iamzeb.us
(1227 posts)

-_- thanks.

when i do forcemeta i get so many lighting errors in between polygons :(
(updated 2012-08-29 22:41:19)

Kimza

Developer
(381 posts)

MagusZero
Chaotician
(1858 posts)

Turrets follow players btw. You could probably do teamshaders for some of the stuff for the sake of ctf and future gametypes.

If I was as pro as I wish I was, the second you released those models, I'd be making them EB/LG people.

adem

Группа ВКонтакте vk.com/wsw_ru
(1294 posts)

Kimza wrote:







I love that style. I hope players can try updated wdm5 in 1.01 =)
(updated 2012-08-30 08:53:19)

adem

Группа ВКонтакте vk.com/wsw_ru
(1294 posts)

2 #Zebus, why should be camera fixed on the wall? It doesn't look futuristic... How about flying cameras?)

#Zebus

http://www.iamzeb.us
(1227 posts)

adem wrote:
2 #Zebus, why should be camera fixed on the wall? It doesn't look futuristic... How about flying cameras?)


I'm just trying to upgrade crizis's model, I'm not looking to get creative :P

extone

Member
(71 posts)

#Zebus wrote:
@kimza where is the like button for those pics? They are just beautiful.






How about making all light gray parts metallic/reflecting light for some extent? and add more color variation to darker part like even darker strips somewhere?

jal

master of the universe
(10599 posts)

It's a pity those models are map made and not real models.


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