WIP screenshots
Nice style SolidFake, the only thing I don't really like is the
totally black areas. Otherwise looking very cool, much left to do
on the map?
Kimza wrote:
Nice style SolidFake, the only thing I don't really like is the totally black areas. Otherwise looking very cool, much left to do on the map?
I plan to put some sort of cableshafts or pipes at the top (above those lighttrims), for the rest I have to compile the map with bounce first to see if it needs more lighting, but the final thing will definitely be brighter than this screenies.
Ye, still much to adjust, polish and also some things to remake, can't really say if I'll be able to finish it this year.
VectorVanDoom wrote:
Spoiler: you wont
great, you ruined all the fun now
too dark.put some spot lights or something.maybe some detail lights
on the door
Ive seen that you removed some details there which is good thing imo.
(updated 2012-09-03 15:55:04)
Ive seen that you removed some details there which is good thing imo.
(updated 2012-09-03 15:55:04)
offtop:
Shame on me, I haven't noticed that hole early :D grenades can be spammed through it!

Shame on me, I haven't noticed that hole early :D grenades can be spammed through it!
Some before and after shots of how my wdm5 is going:
Before:

After:

Before:

After:

Before:

After:

Before:

After:

(updated 2012-09-04 20:14:39)
Before:
After:
Before:
After:
Before:
After:
Before:
After:
(updated 2012-09-04 20:14:39)
The buildings in the background in the very bottom after picture
look kind of out of place imo.
The extending bricks under the left side of the billboard on that
last image seem slightly too pronounced.
Yeah noticed it now aswell, it's because I made them a model before
this last compile.
Changed a few things I noticed I didn't like when I watched the
pictures myself.
Removed that glass window as it didn't really fit there, and also the green wall texture to the right of the light bulb in the upper part of the screen:

Same here with the green wall texture, removed it. Felt like there was a bit too many textures stacked vertically, also tried fully removing the corner bricks of the billboard wall to make it have a bitt less stuff going on.

Removed that glass window as it didn't really fit there, and also the green wall texture to the right of the light bulb in the upper part of the screen:
Same here with the green wall texture, removed it. Felt like there was a bit too many textures stacked vertically, also tried fully removing the corner bricks of the billboard wall to make it have a bitt less stuff going on.
Might put the corner bricks back and just give them a 'noshadows'
flag, so that they don't look quite as bad. Will try it atleast.
Kimza wrote:
Might put the corner bricks back and just give them a 'noshadows' flag, so that they don't look quite as bad. Will try it atleast.
I like it better without those bricks, but you could put some where you removed the green wall instead.
There are moments in this map I feel everything is grey. I like those flourescent bricks you introduced. Maybe more of that too.
i hope u don't feel offended but why retexturing a retextured map
instead of any who would need it (if u are that damn bored u could
pimp old wctf5 for example and bring it back to the mappool)
I don't feel like putting time into CTF as it is one of the least
popular gametypes in Warsow, and I think the maps themselves are
really weak.

