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Kimza

Developer
(381 posts)

Nice style SolidFake, the only thing I don't really like is the totally black areas. Otherwise looking very cool, much left to do on the map?

SolidFake

Member
(4388 posts)

Kimza wrote:
Nice style SolidFake, the only thing I don't really like is the totally black areas. Otherwise looking very cool, much left to do on the map?


I plan to put some sort of cableshafts or pipes at the top (above those lighttrims), for the rest I have to compile the map with bounce first to see if it needs more lighting, but the final thing will definitely be brighter than this screenies.
Ye, still much to adjust, polish and also some things to remake, can't really say if I'll be able to finish it this year.

VectorVanDoom
(updated Today 13:37)
(1990 posts)

SolidFake

Member
(4388 posts)

VectorVanDoom wrote:
Spoiler: you wont


great, you ruined all the fun now

m0t0

Member
(840 posts)

too dark.put some spot lights or something.maybe some detail lights on the door

Ive seen that you removed some details there which is good thing imo.
(updated 2012-09-03 15:55:04)

adem

Группа ВКонтакте vk.com/wsw_ru
(1294 posts)

offtop:
Shame on me, I haven't noticed that hole early :D grenades can be spammed through it!




Kimza

Developer
(381 posts)

The hole that most of you wanted:





SolidFake

Member
(4388 posts)

#Zebus

http://www.iamzeb.us
(1227 posts)

SolidFake wrote:
looks perfect


adem

Группа ВКонтакте vk.com/wsw_ru
(1294 posts)

#Zebus wrote:
SolidFake wrote:
looks perfect


Release it!

Kimza

Developer
(381 posts)

Some before and after shots of how my wdm5 is going:

Before:



After:



Before:



After:



Before:



After:



Before:



After:


(updated 2012-09-04 20:14:39)

jihnsius

<3<#<3
(595 posts)

The buildings in the background in the very bottom after picture look kind of out of place imo.

MagusZero
Chaotician
(1858 posts)

The extending bricks under the left side of the billboard on that last image seem slightly too pronounced.

Kimza

Developer
(381 posts)

Yeah noticed it now aswell, it's because I made them a model before this last compile.

Kimza

Developer
(381 posts)

Changed a few things I noticed I didn't like when I watched the pictures myself.

Removed that glass window as it didn't really fit there, and also the green wall texture to the right of the light bulb in the upper part of the screen:




Same here with the green wall texture, removed it. Felt like there was a bit too many textures stacked vertically, also tried fully removing the corner bricks of the billboard wall to make it have a bitt less stuff going on.




Kimza

Developer
(381 posts)

Might put the corner bricks back and just give them a 'noshadows' flag, so that they don't look quite as bad. Will try it atleast.

jal

master of the universe
(10599 posts)

Kimza wrote:
Might put the corner bricks back and just give them a 'noshadows' flag, so that they don't look quite as bad. Will try it atleast.


I like it better without those bricks, but you could put some where you removed the green wall instead.

There are moments in this map I feel everything is grey. I like those flourescent bricks you introduced. Maybe more of that too.

farmup

CTF-Priest
(487 posts)

i hope u don't feel offended but why retexturing a retextured map instead of any who would need it (if u are that damn bored u could pimp old wctf5 for example and bring it back to the mappool)

Kimza

Developer
(381 posts)

I don't feel like putting time into CTF as it is one of the least popular gametypes in Warsow, and I think the maps themselves are really weak.


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