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back[TIP] Have you ever thought to personalize the warsow ui ?

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[TIP] Have you ever thought to personalize the warsow ui ?
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crizis

Mad Hatter
(4497 posts)

VectorVanDoom wrote:
how exactly do you mod the ui, which files need to be dublicated?


Depends what you want in your UI... :) Fork whole porkui dir and start hackin'!

VectorVanDoom
(updated Today 13:37)
(2175 posts)

aye, the librocket ui files are less html, but actionscript. i hardly think you can get away with just a few html/css modifications, is it?

toukkapoukka

Has-been developer
(282 posts)

VectorVanDoom wrote:
aye, the librocket ui files are less html, but actionscript. i hardly think you can get away with just a few html/css modifications, is it?


Depends on the modifications you want to make. Angelscript is mostly used to bind to the engine internals similar as with Javascript in HTML. If you just want to reskin the UI you can get away with just HTML/CSS-modifications.

Edit: Actionscript -> Angelscript.. Vector confused me!
(updated 2013-01-03 19:05:30)

crizis

Mad Hatter
(4497 posts)

toukkapoukka

Has-been developer
(282 posts)

crizis wrote:
actionscript -.-


Fixed! :D

learn_more

Member
(3474 posts)

so what is your idea of changing?

VectorVanDoom
(updated Today 13:37)
(2175 posts)

@lm: im not sure i understand. the design should be changed, according to the OP.

besides, i read about low/high res support, already partly achieved by adem, or access to more advanced options. the latter isn't sensible as standalone ui. the people who manage to find out about add-on uis, most likely have a suitable config already, not that a neat listing of considerable options would hurt anyway. and people with low resolution (800x600), well, i hope they know how to use the console and stuff, too -_-, even if its just 1 in 1000.

i find a simple ui redesign a waste of energy, unless its for a mod. as it looks, it offers at least the potential to have a really customized ui (random fakenick generator anyone?), integration of wiki, or a matchmaker yet to come.

edit: changing porkui/index.rml from
<idiv id="news"="http://www.warsow.net/blog/rml"> to <iframe id="news"="http://www.warsow.net/wiki"> simply removes the greeter :/
(updated 2013-01-04 04:05:29)

Vic

Member
(5310 posts)

edit: changing porkui/index.rml from
<idiv id="news"="http://www.warsow.net/blog/rml"> to <iframe id="news"="http://www.warsow.net/wiki"> simply removes the greeter :/



1) the UI doesn't know what an iframe is (not sure why you figured replacing 'idiv' with an 'iframe' should work at all)
2) the embedded code must be served in RML format, anything else won't work

VectorVanDoom
(updated Today 13:37)
(2175 posts)

obiously the wiki engine needs altternative rml output :)

islisis

Member
(25 posts)

I would still really like to see keyboard navigation for the UI. Would speed up quick local practice a lot.

On that note, double click functionality in local game would also be nice :D

Vic

Member
(5310 posts)

islisis wrote:
I would still really like to see keyboard navigation for the UI. Would speed up quick local practice a lot.

On that note, double click functionality in local game would also be nice :D


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