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[Bomb & Defuse] Cocaine
Posted by
jvelosojr
Member
(2 posts)

CRIZIS, it happened again, first with visions account, now with this one :D
/ slowi

srsly im not hacking. what the fuck is this
(updated 2013-03-24 13:35:24)

slowi

the guy with very low sens
(1297 posts)

SkulP

¯\_(ツ)_/¯
(503 posts)

jvelosojr wrote:
CRIZIS, it happened again, first with visions account, now with this one :D
/ slowi

srsly im not hacking. what the fuck is this


hahahaha why is it always you

goochie

ALLAHU AKBAR
(4534 posts)

i just sent the b3 release to el_moto. enjoy!

goochie

ALLAHU AKBAR
(4534 posts)

https://dl.dropbox.com/s/2um7stqn0xnposx/KOKAINUM_b3.pk3?token_hash=AAGdumSiU563W7kkbS3Ajv3aB19pd9OHatmGmuJBwuL-Dw&dl=1

m0t0

Member
(946 posts)

cocaine is helluva drug!
I think this map hit the jackpot :) I love the ladder plant spot at A.

there were some discussion about b lower plant and wrote this to irc.dont know did you saw this or not.I think the b2 b plantspot worked pretty well,involved enough risk but also provided enough safety for planter.also here is additional idea:
el_moto: well if you want to keep that lower plant other possibility is to add pit on the groud there where to plant.that would be very risky plant then
el_moto: fast but risky

so i mean add pit where the ladder is going down so you could just continue the ladded down to pit.

Also maybe you should continue the defspawn area (upperarea) more closer to bombsite.At a to spot where the ledge used to be in b2 and in b to spot where at the lowerground water stops.just some ideas.

I think the spot which lead to teleport before A could use acid/slime instead of water.having water there feels like nonsense to me right now.
(updated 2013-03-24 22:17:01)

slowi

the guy with very low sens
(1297 posts)

the map is beautiful, but has some major flaws at the bombspots, i'll write them down later when i cba

goochie

ALLAHU AKBAR
(4534 posts)

goochie

ALLAHU AKBAR
(4534 posts)

slowi wrote:
the map is beautiful, but has some major flaws at the bombspots, i'll write them down later when i cba



wait with your reply, new version coming

m0t0

Member
(946 posts)

That pilar is awsome idea!

TheSince
Member
(43 posts)

Look much better now !!

I like that map ;)

777 BbInuJI

Member
(10 posts)

Please add items to this map for use in dm/tdm.
(updated 2013-03-28 00:21:26)

goochie

ALLAHU AKBAR
(4534 posts)

you're right, this could easily be a tdm map with reworked atk spawn

goochie

ALLAHU AKBAR
(4534 posts)

goochie

ALLAHU AKBAR
(4534 posts)

goochie

ALLAHU AKBAR
(4534 posts)

oh and don't give me too much credit for this shit because most of the textures are stolen from places i don't remember anymore, i have like 10 gigs of random textures. some are modified warsow textures/shaders, whatever. just play the fucking map

m0t0

Member
(946 posts)

not sure if this is proper conclusion but from defspawn using that new route to mid rush feels very fast.would be fun to see whole def team to use that as tactic.Its possible that attackers couldnt even leave base especially if defs use gb jump.
I'm maybe wrong tho.
Played few games now and balance seems bit off heavy tho but i think this can be fixed by removing lowerplant possibility from b bombsite.
(updated 2013-03-29 15:57:21)

goochie

ALLAHU AKBAR
(4534 posts)





map is compiled. realese: tomorrow.

goochie

ALLAHU AKBAR
(4534 posts)

CrustY

Member
(428 posts)

goochie, looks really nice and promising. Can't w8 to try it out!


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