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backWarsow 1.1 *beta* released!

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Warsow 1.1 *beta* released!
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crizis

Mad Hatter
(4419 posts)

Hello hello Warsow community!

Version 1.1 BETA introduces several improvements to the engine, renderer, gameplay, UI and maps, while also bringing additional features for map makers and SDK crafters. Complete details of the update can be read from the changelog below.

Some of the most visible and important changes are showcased in the screenshots below:

FXAA antialiasing, new wdm2, cg_gun_alpha, transparent items in warmup:





Smooth particles in action, with RL explosion:





And 1.0 screenshot for comparison:





For gameplay, the biggest change is the lack of a spiral pattern with the riotgun, otherwise weapons remain unchanged. Knockback code has been rewritten for smoother knockbacks instead of linear kicks which hopefully fixes annoyances with projectiles. New movement physics are also much closer to old movement, so the difference between old and new movement is now much smaller.

As always, all bug reports and comments are greatly appreciated.

Happy fragging!

Changelog - changes from 1.03 to 1.1:

Engine:
+ Feature: added builtin HTTP server (TCP port 44444) to serve UI AJAX queries and file downloads to clients.
+ Feature: added localization support to User Interface and HUD.
+ Feature: added support for TrueType and OpenType fonts.
+ Feature: CTRL+MWHEEL up/down increases/decreases console font size.
+ Feature: added TAB-completion for "demo", "cinematic" and "exec" console commands (thanks hettoo).
- Feature: dropped support for Quake1 and Quake2 maps.
- Feature: dropped support for bitmap fonts.
+ Improvement: entities with active events use distance-based server side culling (prevents fast moving players from suddenly appearing in POV).
+ Improvement: optimized cinematics playback by offloading YCbCr->RGB color-space conversion to the GPU.
+ Improvement: domain names for master servers are resolved asynchronously at startup to prevent slow or N/A DNS servers from blocking.
+ Improvement: Linux : updated input code to use XInput2.
+ Bugfix: fixed various audio/video synchronization issues with cinematics.
+ Bugfix: force vertical synchronization during playback of fullscreen cinematics.
+ Bugfix: resampled Ogg/Vorbis sounds had the looping position set to wrong value.

Maps:
+ Improvement: Revamped wdm2 visuals.
+ Bugfix: added missing clips to wbomb6.

Renderer:
+ Feature: moved renderer from the engine core to separate DLL.
+ Feature: rewritten rendering backend, GLSL2+-compatible.
+ Feature: GLSL shaders are now loaded from disk allowing customization and easing development.
+ Feature: added support for foliage surfaces and instanced rendering.
+ Feature: added 'soft particles' effect to explosions and halo shaders.
+ Feature: added FXAA support.
+ Feature: added RGB shadowmaps (fallback rendering path when GL_ARB_shadow extension isn't available).
+ Feature: "imagelist" and "shaderlist" console commands now accept glob pattern as an optional parameter.
- Feature: removed planar stencil shadows.
- Feature: removed bloom.
+ Improvement: Q3A shader commands previously processed on the CPU are now processed in vertex shaders on the GPU.
+ Improvement: optimized shadowmaps and changed them to use orthographic projection.
+ Improvement: added LOD support to shadowmaps (shadowmaps dynamically lower their resolution depending on the distance to the viewer).
+ Improvement: optimized VRAM footprint on modern GPUs for maps and models using half-precision floats.
Mapping:
+ Feature: added misc_video_speaker entity to steam synchronized samples from the nearby videomap shader with audio spatialization.
+ Feature: added func_timer entity.
+ Feature: added target_relay entity.
+ Feature: added target_delay entity.

HUD scripting:
+ Feature: new drawing commands: drawStringRepeat, drawStringRepeatConfigString
+ Feature: added new set of font commands: setFontFamily, setSpecialFontFamily, setFontSize and setFontStyle.
+ Feature: added #WEAP_INSTAGUN constant.
+ Improvement: improved scoreboard sorting (thanks hettoo).
+ Improvement: upgraded crosshair images to higher resolution (thanks adem).
- Feature: removed setFont command.
- Feature: removed %MATCH_TIME variable.

UI:
+ Feature: added callvotes menu.
+ Feature: added "Watch on TV" button to chasecam menu.
+ Feature: Added Russian, Japanese, Frensh, Polish, Chinese, Dutch, Spanish, Hungarian, German, Italian, Finnish localizations.
+ Bugfix: fixed rare crash in server browser menu.

Gameplay:
+ Change: changed knockback from splash weapons from linear to quadratic and removed horizontal distance clamping.
+ Change: changed riotgun pattern from spiral to a more traditional one, with wider horizontal spread.
+ Feature: added cg_gun_alpha console variable to control gun opacity.
+ Feature: picked up items now leave ghost trails in warmup mode.
+ Feature: allow vote changing. The maximum number of changes is controlled with server console variable g_vote_maxchanges (thanks hettoo).
+ Feature: added opcall "specstotv" which moves spectators to connected TV servers.
+ Improvement: improved autojoin balancing (thanks hettoo).
+ Improvement: optimized AI code.
+ Improvement: default movement physics are now closer to old movement style
+ Bugfix: map rotation now considers the current map too (thanks hettoo).
+ Bugfix: maps were always missing one spawn indicator.

SDK:
+ Feature: game modules are now C++ - compatible.
+ Feature: AngelScript 2.28.1 patched to support named function arguments and 'auto' keyword (patch by GGLucas).
+ Bugfix: fixed compilation with Clang.
- Improvement: C-compatibility layer removed from Angelwrap library.
Linux:
+ Change: downgraded to libpng 1.2.

Media:
* 5 new songs in the soundtrack (previously featured in extended OST).

DOWNLOAD 1.1 BETA:

Unified package, tar.gz (Windows + Linux)
Unified package, zip (Windows + Linux)
SDK
(updated 2014-02-08 19:29:33)

Neohering

Member
(6 posts)

nice one :) i play now the last 1.0 PU :(

slowi

the guy with very low sens
(1242 posts)

first bug: crash when clicking "input" in options

adem

Группа ВКонтакте vk.com/wsw_ru
(1818 posts)

crizis wrote:
New movement physics are also much closer to old movement, so the difference between old and new movement is now much smaller., otherwise weapons remain untouched. Knockback code has been rewritten for smoother knockbacks instead of linear kicks which hopefully fixes annoyances with projectiles. New movement physics are also much closer to old movement, so the difference between old and new movement is now much smaller.

ok, now i get it!

Also RJ height is smaller now, some RJs on wdm2 feels imposubru now. I expect a lot cry from CAers.
(updated 2014-02-08 19:26:58)

milkflow

Web designer guy
(113 posts)

slowi wrote:
first bug: crash when clicking "input" in options

Thanks for the report slowi. Ze devs are aware of the issue and it'll be fixed for the actual 1.1 release.

This bug apparently does not occur when using a translated / localized language set.

Russian, Japanese, French, Polish, Chinese, Dutch, Spanish, Hungarian, German, Italian and Finnish localizations are available as of now. They can be activated with "lang xx" combined with "vid_restart" (where xx is the abbreviation for the language, for example "lang fi").

Vic

Member
(5211 posts)

Or, if you're actually using a localized OS, the language will be autodetected by the game at the first startup.

Vic

Member
(5211 posts)

slowi wrote:
first bug: crash when clicking "input" in options


The fix is already available as an autoupdate. Just connect to one of crizis's servers.

adem

Группа ВКонтакте vk.com/wsw_ru
(1818 posts)

Vic wrote:
Or, if you're actually using a localized OS, the language will be autodetected by the game at the first startup.

ye. it worked nicely on my win7.

Crizis, afaik hitsounds were fixed too, but i can't find it in the changelog. not worth to mention? :/

and i've forgot:

T H A N K Y O U D E V T E A M ! ! !
(updated 2014-02-08 19:47:16)

adem

Группа ВКонтакте vk.com/wsw_ru
(1818 posts)

"CTRL+MWHEEL up/down increases/decreases console font size."

Keep ctrl+mwheel up and when you hit the limit Warsow will reset font size with the message:




but when you try to decrease font size, it sets it to the max and then goes back to normal.

adem

Группа ВКонтакте vk.com/wsw_ru
(1818 posts)

also, if you want to set Japanese language, you need: "lang ja". isn't it better to use "jp"? (list of ISO in wiki)
(updated 2014-02-08 20:05:00)

crizis

Mad Hatter
(4419 posts)

Crizis, afaik hitsounds were fixed too, but i can't find it in the changelog. not worth to mention? :/


+ Bugfix: resampled Ogg/Vorbis sounds had the looping position set to wrong value.

Vic

Member
(5211 posts)

adem wrote:
also, if you want to set Japanese language, you need: "lang ja". isn't it better to use "jp"? (list of ISO in wiki)


no it's actually ja, not jp

Crizis, afaik hitsounds were fixed too, but i can't find it in the changelog. not worth to mention? :/


Ye, forgot to mention this in the changelog, sorry :(

crizis

Mad Hatter
(4419 posts)

Bug: GLSL 0 is still in the low profile config.

voyager

Member
(29 posts)


Extended OST

Where can i find it?
(updated 2014-02-08 20:42:26)

adem

Группа ВКонтакте vk.com/wsw_ru
(1818 posts)

voyager wrote:

Extended OST

Where can i find it?

Download page -> Warsow Extended Official Soundtrack

.htaccess
Member
(3 posts)

I found a Bug too on the German translation...

if you go on Game where you get the Servers listed it says left of Instagib on german "Neue Waffen" this means New Weapons... is translated uncorrect it must be "Reguläre Spiele" or "Server" or something like that.

Just wanted to tell

adem

Группа ВКонтакте vk.com/wsw_ru
(1818 posts)

1) Visual glitch at stairs on wdm5:







same places on 1.03:







2) cg_shadows 2/3 don't work on item's shadows anymore (weapons, armors, ammos)

3) r_bloom 1 doesn't work anymore (still in config)

p.s. also, devs, if you want you can use my custom zoom, it was made from the scratch, i have source file if needed.

Vic

Member
(5211 posts)

.htaccess wrote:
I found a Bug too on the German translation...

if you go on Game where you get the Servers listed it says left of Instagib on german "Neue Waffen" this means New Weapons... is translated uncorrect it must be "Reguläre Spiele" or "Server" or something like that.

Just wanted to tell


it says "Normale Waffen", not "Neue Waffen"

Vic

Member
(5211 posts)

2) cg_shadows 2/3 don't work on item's shadows anymore (weapons, armors, ammos)

3) r_bloom 1 doesn't work anymore (still in config)


did you actually read the changelog?


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