[MOD] HUD-Enhancer by kalorie
Hey there!
Some time ago I requested blinking crosshair if you hit the enemy(http://www.warsow.net/forum/viewtopic.php?id=12342). After nothing has happened to that with 0.3, I decided to get my own ass on it! And I made it(partly) \o/.
What comes with the mod:
New Hudcommands/conditions/whatever added:
%DAMAGEGIVEN , %DAMAGETAKEN , %INSTAGIB
nothing more (yet) :{.
What they do:
%DAMAGEGIVEN , %DAMAGETAKEN can be used to make the crosshair blink if you hit the enemy/get hit by him for example. I included Bas1c's hud(Thanks dude! ;) ) in the package, modified with my changes that come with the mod which you can find in huds/inc/Bas1c/crosshairs1.
So what that hud does if you put in the conditions(%DAMAGEGIVEN , %DAMAGETAKEN), let the crosshair blink whether you get hit or hit the enemy.
The problem that comes along is, that those thingies are made just like the hitsound principle what makes the crosshair blink up like 0.1 seconds or something. I didn't find a solution for that yet. Maybe you can help me? :).
%INSTAGIB is what was requested by some hudcoders. It just checks if instagib is activated or not. It's also included and working like the other 2 conditions. The good thing about that is: It's not a %MATCH_STATE or %GAMETYPE, so you can use it in combination with several things like ctf and so on.
How they work:
Simple:
if %DAMAGEGIVEN == 1 // damage is given , if %DAMAGEGIVEN == 0 // damage is not taken
if %DAMAGETAKEN == 1 // damage is taken , if %DAMAGETAKEN == 0 // damage is not taken
if %INSTAGIB == 1 //instagib mode is on ,if %INSTAGIB == 0 //instagib mode is off
What I wanted to reach with that:
Well, basicly I just wanted to make "my own dreams come true" (>:). The problem that comes with that is: You can't use it on public servers, unless the server hosters dont activate is. So maybe we can get the Dev-Team to include it in some of the further releases? :)
Where to get it:
GRAB YOUR COPY OF THE MOD HERE: http://www.warsownews.omgservers.co.uk/ ... HUDmod.zip with a readme included.
Please redownload the mod, unless you figured out that I made some mistake in the readme :).
Please give me some feedback and suggestions.
Thanks to:
Bas1c
MysTikal
and all other hudcoders out there
Yours
kalorie
Some time ago I requested blinking crosshair if you hit the enemy(http://www.warsow.net/forum/viewtopic.php?id=12342). After nothing has happened to that with 0.3, I decided to get my own ass on it! And I made it(partly) \o/.
What comes with the mod:
New Hudcommands/conditions/whatever added:
%DAMAGEGIVEN , %DAMAGETAKEN , %INSTAGIB
nothing more (yet) :{.
What they do:
%DAMAGEGIVEN , %DAMAGETAKEN can be used to make the crosshair blink if you hit the enemy/get hit by him for example. I included Bas1c's hud(Thanks dude! ;) ) in the package, modified with my changes that come with the mod which you can find in huds/inc/Bas1c/crosshairs1.
So what that hud does if you put in the conditions(%DAMAGEGIVEN , %DAMAGETAKEN), let the crosshair blink whether you get hit or hit the enemy.
The problem that comes along is, that those thingies are made just like the hitsound principle what makes the crosshair blink up like 0.1 seconds or something. I didn't find a solution for that yet. Maybe you can help me? :).
%INSTAGIB is what was requested by some hudcoders. It just checks if instagib is activated or not. It's also included and working like the other 2 conditions. The good thing about that is: It's not a %MATCH_STATE or %GAMETYPE, so you can use it in combination with several things like ctf and so on.
How they work:
Simple:
if %DAMAGEGIVEN == 1 // damage is given , if %DAMAGEGIVEN == 0 // damage is not taken
if %DAMAGETAKEN == 1 // damage is taken , if %DAMAGETAKEN == 0 // damage is not taken
if %INSTAGIB == 1 //instagib mode is on ,if %INSTAGIB == 0 //instagib mode is off
What I wanted to reach with that:
Well, basicly I just wanted to make "my own dreams come true" (>:). The problem that comes with that is: You can't use it on public servers, unless the server hosters dont activate is. So maybe we can get the Dev-Team to include it in some of the further releases? :)
Where to get it:
GRAB YOUR COPY OF THE MOD HERE: http://www.warsownews.omgservers.co.uk/ ... HUDmod.zip with a readme included.
Please redownload the mod, unless you figured out that I made some mistake in the readme :).
Please give me some feedback and suggestions.
Thanks to:
Bas1c
MysTikal
and all other hudcoders out there
Yours
kalorie
i lost weight with kalorie's hud mod.
sweet, it works good for plasma and laser. there should be some sort of fadeout so it works better for gl/rl/eb/riot. :)
sweet, it works good for plasma and laser. there should be some sort of fadeout so it works better for gl/rl/eb/riot. :)
oh you can also unpack this mod in a seperate folder in your wsw
dir. you can load it as a mod from menu then.
dont know if that was your aim but the archive does not have the files in a drawer.
dont know if that was your aim but the archive does not have the files in a drawer.
KuhJoe wrote:
oh you can also unpack this mod in a seperate folder in your wsw dir. you can load it as a mod from menu then.
dont know if that was your aim but the archive does not have the files in a drawer.
that is the normal way ;)

