Topic: Storm Sector 7 Alpha 1

Storm Sector 7 Alpha 3

*EDIT* THIS IS ALPHA 3

I ported this map from the game Daikatana. It was originally done by Bobby Pavlock. I adjusted a few things so that it fits with Warsow's gameplay. Storm Sector 7 was one of the two favorite Daikatana tourney maps of the mplayer league a few years ago. You might know that I already converted it some time ago for Q3 and now I think it's time for Warsow. I would love to get some constructive feedback.
btw: bot navigation file is included, but still buggy wink 

Here are some screenshots *updated*:
http://img137.imageshack.us/img137/9417/ss7alpha201lw5.th.jpg
http://img114.imageshack.us/img114/2420/ss7alpha202ix7.th.jpg
http://img114.imageshack.us/img114/4315/ss7alpha203hs3.th.jpg
http://img114.imageshack.us/img114/8504/ss7alpha204vd5.th.jpg

Here is the Download link (about 2 megs):
http://www.daikatananews.net/downloads/ … alpha3.pk3

*If you have previous versions of the map make sure you load the newest one in the mainmenu*

Last edited by DI-MeisterM (2006-09-25 15:40)

Re: Storm Sector 7 Alpha 1

downloading now
thank you for taking the time to put bot navigation in. most people test the games just running around and i do occasionaly but much easier against bots

check out my huge a** post underneath lol.

Last edited by King Bombs (2006-09-22 19:26)

Re: Storm Sector 7 Alpha 1

sooo many problems.
first off. Where the mega health is, if you drop down there and onto someones gun blade you cant get off there head, happened agaisnt bot, impossible to move off ahead (i had 200 hp and 200 armour as i went on top of his head so i was on there for quite awhile trying a few difference thigns), so make that room a little bigger.

second, there is way way way to much rocket ammo literally tons and tons of it really it does 110 damage a hit which is straight spawn kill!

where the red armour is, you need to make that gap a bit higher, you cant jump into it at speed well you can but easy to hit the wall, im talking about the bit between where it sits on that little area is to small, make it bigger.

2 random holes in walls??? (would upload screenshots but never bothered to use imageshack or w/e)
first is by the EB ammo right next to the jump pad.
second is by the riotgun, opposite the gl and riotgun ammo next to the stairs.

also the stairs which is there (in riot gun room) they are bad is bassicly it, i found i had no quick way of getting up them, normally you can either wall jump up so you miss the stairs and dont have to jump up them (like wall jump on the wall above the stairs) or there is a trick jump up there but didnt look to hard but dont think there is one.

also the bot gets stuck, in the red armour room, when he wants to go through the door to outside where the plasma is he seems to have trouble getting through that door (he can get through but takes him awhile) i think thats more down to the dimensions of the doors not that bot AI nagivation files.


i also think its pretty darn small, and i dont fell you can really get to much speed, alot of stairs and drops etc so when going fast you hit the wall above the door and even there there isnt much space to get that much speed even with bunny hopping you are pretty much constantly turning really sharpley.
although i like remakes braught into warsow you still need to do alot of changes to make it a good map. although not a big fan of lay out really.

there is alot of ammo, (i said about rl ammo) but in general there is alot, which means spawn kills and will be easy but also to keep control will be kinda hard because you will pretty much always have strong ammo.
there is only one EB ammo i think which is good but even then you generally are in a safe place when you get it, look at wdm1 when you get the EB ammo you are pretty much trapped, if you are against a good opponent he will get you bad even if you get out he will do alot of damage, where as that eb ammo is in a safish place so you are not in to much danager.

weapon placements are good in my opinion, although having EB and rl that close to each other is not good especially when EB ammo is right there as well, but having all the weapons in open spaces is a good idea and one in each room is good, but the person in control will find this easy because they dont need to put them selves at risk in getting the weapons because there is so much ammo lying around.

Re: Storm Sector 7 Alpha 1

the style is totally wrong, but thats not that important yet..

i dont mind the scale of the map, but i do mind the lack of hight.
make sure you can walljump and hop properly and try to implement some trickjumps.

i like the layout though and i can see this isnt some kind of noob map.

RimoL

Re: Storm Sector 7 Alpha 1

Cervix its a remake, it wont be some sort of noob map,
problem is, a remake is good but aslong as the general style of play is the same.
thats why the lack of height isnt good for warsow but may be good in the other game that this map is used for.

Re: Storm Sector 7 Alpha 1

Thanks for the feedback guys. I read it very carefully and adjusted the geometry in many places of the map (this includes the height of doors and other places). It's now harder to get the megahealth and I completly removed all stairs of the map. Now everything has ramps and jumpads, which should increase the speed. I also made sure that it's possible to do many trickjumps (tower->bridge, tower->EB, megahealth, RA, ...).

No changes were made in item/weapon placement. Bots are still buggy in some places, but that's not really important in this stage of the development.

Cervix: what exactly do you mean about the style? In terms of textureset/cel-shading?

Anyway, Alpha 2 is now available, look in my inital post.

Re: Storm Sector 7 Alpha 1

i think he means the visual style, and i agree, u need to get inspired abt the look of the map and then start working on that

Re: Storm Sector 7 Alpha 1

I think that there are some good ideas in this map but... IMO most of the corridors are too narrow and the map doesn't really have any flow in it. The RL tower doesn't work for me, dunno really why. maybe bacouse its so narrow and small or something. To make this map work I think that you need to adjust it quite bit more. Feels like a single player map at the moment. big_smile

~ savier a.k.a savucha a.k.a sahti-waari ~

Re: Storm Sector 7 Alpha 1

DI-MeisterM wrote:

In terms of textureset/cel-shading?

yup, thats what i mean, you should use more abstract or cartoon style textures.

gonna try new version this now
keep it up big_smile

RimoL

Re: Storm Sector 7 Alpha 1

the map has improved alot,
the mega health is kinda a bit harder to get to, might be best to make the rood slightly higher there, then atleast its pretty easy to get to, but atleast if  someone sees you getting it you are gonna get a direct rocket hit which is kinda cool because theres still the risk in getting it.

i still find doors etc are small in height wise, for example you bunny hop along and then wham you hit into the top of the door, it means i constantly have to crouch as i come up to the door in my jump so i duck undeath it while in the air, which can get a bit annoying.

i like it though now me and my mate had some good fun on it, although really really easy to spawn kill, theres so much strong ammo around (3 rl ammo) that you pretty much always are hitting 110 damage.

would be a really really good quake 4 map imo

Re: Storm Sector 7 Alpha 1

Thanks for your feedback on Alpha2 King Bombs. Yes, I think the mega health is now harder to get, but with one walljump you got it. And it's now a harder decision for the player to get it, because you're basically trapped there, if you opponent reaches the same place smile

Which doors did you exactly hit? I can't reproduce this problem right now. About the ammo: that's no problem at all...I even haven't concidered right now about balacing weapons/ammo/items.

I don't think I'll port this one for Q4, because I really dislike that game in terms of multiplayer.

Re: Storm Sector 7 Alpha 1

stop porting maps from dif games into warsow, thx

Re: Storm Sector 7 Alpha 1

naymlis wrote:

stop porting maps from dif games into warsow, thx

That's a very constructive comment. Respect smile

Re: Storm Sector 7 Alpha 1

naymlis wrote:

stop porting maps from dif games into warsow, thx

lol that is not going to stop other mappers from porting maps over and this wont stop him from working on this map so kinda pointless message

15

Re: Storm Sector 7 Alpha 1

i dont mind porting when its done right roll

maybe make the little mh spot a bit wider.

RimoL

Re: Storm Sector 7 Alpha 1

ok first of all,
where the strong EB ammo is, the hole to get the jump pad is a bit low, occasionally i hit it, you can increase the height of the door without moving the floor up which shouldnt be to hard to fix.

the mega health jump is kinda cool but quite tricky to hit (not that difficult) but either make that gap a bit wider of make it easier to wall jump on it, i find i jump then have to wait a little bit in the air before i wall jump.

i like the ideas of the vent type things above the mega health but maybe try and put them directly above the mega health, although could make it fairly bad because it could be a death trap it may work pretty cool.

the ramp where the mega health is (the ramp directly below mega) when going at it at a fast speed i find as i come off it i hit my head on the room just before entering the next room which is large(going up ramp).

RA room, i dont like where the RA is, is kinda cool but its hard to judge how well it really works. i have just been messing around for about 5 mins trying different ways to jump to it and different ways to have it as in where it could be placed or different ways in having it in that room but honestly i got nothing.
maybe and i dont know if this is possible but to have the ra in mid air about the grenade launcher, so you still keep the same layout because jumping to that ledge in a fight could be quite useful. but if you had it in mid air between the ledge and the floor opposite. so directly above grenade launcher. it could be quite good because its easy to get to but you still make your self open and you should be able to grab it at a quite good speed.

Re: Storm Sector 7 Alpha 1

actually my bad about putting the vents above the Mega i just checked and you can hit the mega spot through the vents lol, i didnt quite check the angels.

Re: Storm Sector 7 Alpha 1

oh and lastly, where the rocket launcher is. that middle thing like the circle pole going up through the middle, i think you should make it slightly thinner.

that way you cant quite hide behind it, so someone with EB could stop you trying to grab the rocket launcher and jump out, instead they could pretty much hit you as soon as you get up there so you gotta just jump straight out back window.

dont know how well it will work just an idea.

Re: Storm Sector 7 Alpha 1

Ok guys, Alpha 3 is now here. I edited again the geometry, now you can jump from YA to RL, from bridge to RL, from RL to EB, tower to EB and wall jump from one of the tower's sides to the EB. Furthermore I added little ramps in some places of the map and increased the height of some doorways (MH room) and tower room. I also removed 2xRL ammo and re-worked on the bot navigation. I think now are many trickjumps in the map, I think even I haven't discovered all yet smile

btw: I made the roof of the tower now non accessible, so that nobody can camp on there.

Re: Storm Sector 7 Alpha 1

Hi Bro

Very nice to see the map in warsow. I feel right at home smile. I have some suggestion that might improve the map.

Could you make a slide/ramp where you seen the rocket in the picture, so can jump onto the roof ? - and maybe make the angle on the edge of the roof a little lower so you don't get stuck on the edge.
http://www.hellerup-kajakklub.dk/temp/map.jpg