Topic: Warsow 0.4 - The Jon Review
THE GOOD
+Rocket balance is OUTSTANDING, Don't change a thing!
+wdm11 is a great addition the the maplist, very reminiscent of ztndm3 (Blood Run)
+The new wdm6 looks great! While I was initially skeptical about the art change, the new textures are A+
+The engine optimizations ARE noticeable. The framerate is much more stable and the action is fluid and smooth.
+The new movement may feel different at first, but with cg_oldmovement 1 the game plays faster than ever before.
+The improved dash is a nice touch.
+Shotgun arc is an improvement
+Dash animations = great
+Mac OSX support
+Bobot is a great addition to the cast of characters. He is probably my favorite model.
+The graphical profiles are a great touch
+The tutorials were very much needed, considering how hard Valve fanboys find it to pull off simple strafe jumping.
+Instagib is cool
THE BAD
-EDIT: I like the new nades now.
-Listing maps by their actual names is a random, and somewhat annoying change. Now you have to scroll through the unorganized list of names and click on each one to determine their gametype. Bring back the old system. It made alot more sense. Also the scrollbar is broken. Maybe add a toggle for mapnames vs the "quake-style" labels.
-wdm15 looks worse than the test version. It's too dark and doesn't look as good as it used to IMO. Fortunately you can import the old version. (although theres one glitched texture on the boxes upstairs)
-Several options in the menu that were present in previous versions have been removed such as "show fps", "show speed", "marks on wall" ect.
-A couple of the new maps fail to live up to the level of quality present in 0.32. Poor ammo placement, flow, ect.
-Various graphical glitches throughout the maps, the most obvious being wca1.
-There should be an option or console command to switch to the old explosion effects. Some people do not like the new marks.
-Plasma Gun still seems a bit on the weak side
-The new render updates are impressive, but I think there should still be maps in the vein of Acid's wdm2 as far as artstyle. Like many have said before, some of the maps look a bit washed out and lacking in color.
THE VERDICT: After eight months of anticipation, the WSW team has delivered another masterpiece, marred only by surprising technical glitches and a disappointing grenade launcher.
Last edited by JonH4x (2008-01-28 17:21)