Topic: How do I make a surface not cast shadows?
As the title suggests I'm looking for a way to force the lightmap stage to ignore my shader. I'm trying to create a flame for my torches, but when I finally got an acceptable result and started adding them all over my map I noticed this annoying shadow being cast by the surface of my shader. I have been googling the web for hours now trying to find a solution but nothing seems to do the trick.
Here is my shader and a screenshot of the results both in the game and in the editor. Any ideas on what I should be doing to fix this?
textures/lade-wswca1/flame
{
qer_editorimage textures/lade-wswca1/flame.tga
DeformVertexes autosprite2
Deformvertexes wave 64 sin 0 1 0,3 2
surfaceparm trans
surfaceparm nolightmap
surfaceparm alphashadow
surfaceparm nonsolid
surfaceparm nomarks
cull disable
{
map textures/lade-wswca1/flame.tga
blendfunc blend
tcMod turb 0 0.1 0 5 sin
}
}

