I haven't played it with anyone but from running around on it and watching people play the biggest thing that jumps out at me is it suffers from what I call a box filled with walls. The map literally is a rectangle shape with lots of of walls and floors separating it into sections.
I don't think this style works very well as it stops players from being able to control their opponent and 'lock' them into certain areas of the map or trap them. It lacks choke points.
I think the map would be a lot better if you didn't feel constrained to working solely within the 'box'. Working only within a rectangle is very limiting. Look at how some great maps use layout shapes and really defined areas and sections (wdm10, ztn3tourney1, q1dm4, q4placebo for example).
Sorry if I sound negative, I do think the map has potential.
<kckzi> 36, is that the length of ur dick... in MILLIMETERS?