Topic: [Duel] Screw

I'm currently working on a duel map called "Screw".

Overview (alpha1):
http://shaxxer.org/~goochie/wip_screw_overview_a1.png

Screenshot (alpha2):
http://shaxxer.org/~goochie/wip_screw7.png

Beta1 release will be in 2-3 days.
The first layout test can be downloaded here.

Re: [Duel] Screw

PG+ should be PG.

Re: [Duel] Screw

nice texture style

=c2c=

4

Re: [Duel] Screw

a lot of stairs. dont like this so much.
anyway the flow is nice and i like the triangle ramp.
i would just put the teleport destination at the ya a bit more away from the tele behind u.

Re: [Duel] Screw

since there is autojump, stairs should not be a problem for everyone tongue

Don't hassel the hoff!

6

Re: [Duel] Screw

yeah ofc they arent but...

Re: [Duel] Screw

It's not the stairs so much as it is the number of stairs there are. Even with autojump it's still a pain in the ass to keep your speed going up the stairs. It's a lot of up and down movement in the map with a lot of start and stop thrown in.

Re: [Duel] Screw

can the strong lg only be reached from the ra spot? hmm
yes, pretty alot stairs, quite annoying.
The ramp at the mh spot could be bigger, so that you can dj the stairs and and come upwards to the rl.
The mh spot has also a pretty much weapons near it, a rg, a lg the rl and the mh, pretty heavy if you ask me.
The health bubbles at the way to the ya should be in a line, yes I got the idea, but I this will only annoy people.
Some more trickjumps wouldn't hurt either.

To the 2nd screenshot: The upper part looks good, but the lower has a totally other color scheme and doesn't fit with the upper one, especially that white tiles look horrible compared to the rest

#warsow.mapping
latest mapreview: ws-aztech by Torefos
WASD - WArsow Singleplayer Development

Re: [Duel] Screw

i call to open tongue but no eb anyway
its rather small, that wouldnt be bad at all, it just limits the possibillities like chess on a smaller board wink
it does _look_ like its even smaller than wdm10, in that case it would be too small imo.
it looks nice tho

#define TRUE FALSE //Happy debugging suckers

Re: [Duel] Screw

SolidFake wrote:

can the strong lg only be reached from the ra spot? hmm

There are five (maybe 6) places you can reach LG from. (it's the weapon, ammo was a mistake)

SolidFake wrote:

The ramp at the mh spot could be bigger, so that you can dj the stairs and and come upwards to the rl.

MH spot looks a bit different now, there's a trickjump to RL.

SolidFake wrote:

The mh spot has also a pretty much weapons near it, a rg, a lg the rl and the mh, pretty heavy if you ask me.

It's not like you can get them all in a short run.

Re: [Duel] Screw

ye, sry, meant the ammo

to the mh spot, yes, not in a run but still pretty fast smile

#warsow.mapping
latest mapreview: ws-aztech by Torefos
WASD - WArsow Singleplayer Development

Re: [Duel] Screw

http://shaxxer.org/~goochie/wip_screw8.png

13

Re: [Duel] Screw

I hate how people won't take change. I mean, sure, they are some stairs, but i like vertical maps a lot more than 2 plane maps, what, is he gonna have ramps for speed? That would be ridiculous gameplay tongue

Last edited by #Zebus (2009-09-09 03:38)

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14

Re: [Duel] Screw

#Zebus wrote:

I hate how people won't take change. I mean, sure, they are some stairs, but i like vertical maps a lot more than 2 plane maps, what, is he gonna have ramps for speed? That would be ridiculous gameplay tongue

It's not a matter of people not taking change, it's that it's going to slow down gameplay a significant amount. You can't move through a map like that fast because of the stairs and the jump pads. It wouldn't reward good movement basically.

Re: [Duel] Screw

WHAT!! wrote:

You can't move through a map like that fast because of the stairs and the jump pads.

That's very good, look at how small the map is.

WHAT!! wrote:

It wouldn't reward good movement basically.

It does, with items.

Re: [Duel] Screw

I love it! I like small maps smile Dunno why people mostly prefer maps where everyone can get like 900ups eznp :\

Re: [Duel] Screw

those white tiles just don't fit to the rest, imo

#warsow.mapping
latest mapreview: ws-aztech by Torefos
WASD - WArsow Singleplayer Development

18

Re: [Duel] Screw

SolidFake wrote:

those white tiles just don't fit to the rest, imo

looks like a public pool tongue

How now warsow...

Re: [Duel] Screw

F081A wrote:
SolidFake wrote:

those white tiles just don't fit to the rest, imo

looks like a public pool tongue

looks like http://www.brushhour.org/maps/acidwctf2.jpg

#warsow.mapping
latest mapreview: ws-aztech by Torefos
WASD - WArsow Singleplayer Development

Re: [Duel] Screw

Not really.

21

Re: [Duel] Screw

The tiles work fine. Solid fake has no taste. smile

Re: [Duel] Screw

that makes two of us then ;p

23

Re: [Duel] Screw

The tile isn't the part that matters. It's what goes onto the floor tiles and details that will make or break the tiles.

24

Re: [Duel] Screw

i like the tiles.

<kckzi> 36, is that the length of ur dick... in MILLIMETERS?

25

Re: [Duel] Screw

the style is awsum.