Topic: [Duel] Screw
I'm currently working on a duel map called "Screw".
Overview (alpha1):
Screenshot (alpha2):
Beta1 release will be in 2-3 days.
The first layout test can be downloaded here.
You are not logged in. Please login or register.
I'm currently working on a duel map called "Screw".
Overview (alpha1):
Screenshot (alpha2):
Beta1 release will be in 2-3 days.
The first layout test can be downloaded here.
PG+ should be PG.
nice texture style
a lot of stairs. dont like this so much.
anyway the flow is nice and i like the triangle ramp.
i would just put the teleport destination at the ya a bit more away from the tele behind u.
since there is autojump, stairs should not be a problem for everyone ![]()
yeah ofc they arent but...
It's not the stairs so much as it is the number of stairs there are. Even with autojump it's still a pain in the ass to keep your speed going up the stairs. It's a lot of up and down movement in the map with a lot of start and stop thrown in.
can the strong lg only be reached from the ra spot? ![]()
yes, pretty alot stairs, quite annoying.
The ramp at the mh spot could be bigger, so that you can dj the stairs and and come upwards to the rl.
The mh spot has also a pretty much weapons near it, a rg, a lg the rl and the mh, pretty heavy if you ask me.
The health bubbles at the way to the ya should be in a line, yes I got the idea, but I this will only annoy people.
Some more trickjumps wouldn't hurt either.
To the 2nd screenshot: The upper part looks good, but the lower has a totally other color scheme and doesn't fit with the upper one, especially that white tiles look horrible compared to the rest
i call to open
but no eb anyway
its rather small, that wouldnt be bad at all, it just limits the possibillities like chess on a smaller board
.
it does _look_ like its even smaller than wdm10, in that case it would be too small imo.
it looks nice tho
can the strong lg only be reached from the ra spot?
There are five (maybe 6) places you can reach LG from. (it's the weapon, ammo was a mistake)
The ramp at the mh spot could be bigger, so that you can dj the stairs and and come upwards to the rl.
MH spot looks a bit different now, there's a trickjump to RL.
The mh spot has also a pretty much weapons near it, a rg, a lg the rl and the mh, pretty heavy if you ask me.
It's not like you can get them all in a short run.
ye, sry, meant the ammo
to the mh spot, yes, not in a run but still pretty fast ![]()
I hate how people won't take change. I mean, sure, they are some stairs, but i like vertical maps a lot more than 2 plane maps, what, is he gonna have ramps for speed? That would be ridiculous gameplay ![]()
Last edited by #Zebus (2009-09-09 03:38)
I hate how people won't take change. I mean, sure, they are some stairs, but i like vertical maps a lot more than 2 plane maps, what, is he gonna have ramps for speed? That would be ridiculous gameplay
It's not a matter of people not taking change, it's that it's going to slow down gameplay a significant amount. You can't move through a map like that fast because of the stairs and the jump pads. It wouldn't reward good movement basically.
You can't move through a map like that fast because of the stairs and the jump pads.
That's very good, look at how small the map is.
It wouldn't reward good movement basically.
It does, with items.
I love it! I like small maps
Dunno why people mostly prefer maps where everyone can get like 900ups eznp :\
those white tiles just don't fit to the rest, imo
those white tiles just don't fit to the rest, imo
looks like a public pool ![]()
SolidFake wrote:those white tiles just don't fit to the rest, imo
looks like a public pool
looks like 
The tiles work fine. Solid fake has no taste. ![]()
that makes two of us then ;p
The tile isn't the part that matters. It's what goes onto the floor tiles and details that will make or break the tiles.
i like the tiles.
the style is awsum.
Powered by PunBB, supported by Informer Technologies, Inc.