Topic: [GT] Midair!( new release 9/26/09 )

SERVER OPERATORS: anyone who is hosting a server with the current midair release( 0.1.5 ), please be aware that the cvar g_knockback_scale is not set back to the default value "1" when you switch gametypes( thought I fixed it completely ).  This doesn't happen all the time, but I did come back to my server being on Duel and having g_knockback_scale set to 2.8 :x  In the meantime, a quick fix would be to add this line:

set g_knockback_scale "1"

to any gametype configs found in basewsw/configs/server/gametypes/

Sorry for any inconvenience or problems this might have caused. sad

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LATEST BUILD: beta 1 build 5( 0.1.5 ) - 9/26/09
LINK: http://www.sendspace.com/file/2rudlq

midair_005.zip includes:
    midair_005.pk3 - latest midair gametype scripts
    midair_b6.pk3 - new version of midair map, with lowered spawns and center spawn removed

changelog, cvarlist,( both below ) and how to configure custom map configuration files are in README.txt

Hope you enjoy it. smile


Votable on on the following servers:
- tx.warsow-na.net
- il.warsow-na.net

Maps
battletwats maps: HERE

definite changes in beta 1 test 6:
- corrected the check for distance to ground, to help prevent getting stuck on ledges tongue
- adjusted midair hp to 80 to help prevent wall splash kills( healtharmor 0 )

Possible changes for future builds:
- possible addition( for testing ) aircontrol 3.
- custom sounds for when you midair someone at different heights( will do more of these )
- custom co-ordinate checking for being "midair", rather than using g_mid_height( will only be set using midair height files )
- add a "jugglemode" that regenerates HP/Armor to 100/100 every time the player touches the ground.
- code in proper invincibility( if possible neutral ) which would make callvote healtharmor 1 a lot better tongue


screen shots from latest release:
http://www.foopics.com/get/cf8ca57300f1098deb4bc50dd3a3994b/0
http://www.foopics.com/get/3b9a0ab795b72caa2d4ae2f07b730d51/0
http://www.foopics.com/get/fc58f120a94e6d6b7f8962b23bd7381c/0
http://www.foopics.com/get/c7a47cbb29c881fb39c9f81f76eb590f/0
http://www.foopics.com/get/542259e20324fde9e571c576c8ca1d82/0

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CHANGELOG:
changes from 0.1.4 in 0.1.5:
    - I changed how the following awards are given:
        - Gold Midair: now given when rocket travels 500-999 units and frags other player
        - Diamond Midair: given when rocket travels 1000-1499 units and frags other player
        - King of Bongo: given when rocket travels 1500+ units and frags other player
    - frag streak awards are now as follows:
        - 3 kills: Leprechaun!
        - 5 kills: Needs More Cowbell
        - 10 kills: Wat.
        - 15 kills: GG.
        - 20 kills: AIMBOT yikes
    - added votable Grenade Launcher( see cvarlist for more details ) <---- by popular demand
    - g_mid_height is now default at 172 instead of 152, due to a "bug"
    - added a WEAK AMMO ONLY mode, does not affect the Grenade Launcher( see cvarlist )
    - added an option to spawn with 100 HP and 100 Armor( see cvarlist )
    - added an option to vote a specified g_knockback_scale variable set by server( see cvarlist )
    - added an option to vote aircontrol at player spawn( see cvarlist - g_mid_spawnrape )
    - added the ability to load custom map configuration files server side( see below )
    - added the command "ruleset" to list the options the server has set for midair and lists
        votable options.
    - g_mid_noquad is now set to "1" by default( eg - QUAD IS OFF BY DEFAULT )
    - added explosion effects upon getting a gold/diamond/king midair.
    - lowered spawns on midair_b5( now known as midair_b6 ) and got rid of the middle spawn.
   


changes from 0.1.3 in 0.1.4:
    - added test awards given by kill streak
        - 3 kills: Leprechaun!
        - 5 kills: Needs More Cowbell
        - 10 kills: Wat.
        - 15 kills: King Of Bongo ( with djWheat ;D )
        - 20 kills: AIMBOT yikes
   
    - added test sounds for height of frag:
        - Gold Midair( djWHeat ) at 500 - 999 unit midair
        - Diamond Midair( djWheat ) at 1000+ unit midair

    - added bigger explosion effect for Gold/Diamond midairs
        ( will use with scaling once I figure it out )

    - new midair_b3 map with severely reduced wall splash( yay! )



changes from 0.1.2 in 0.1.3:
    - added g_mid_aircontrol 2( see below ) and is call voteable
    - added a new map, which is pretty much mid1_b1 but retextured, this is mid2_b1, no more eye burning wink
        I also moved the walls back a bit as to help prevent the ( unwanted ) splash damage, I didn't
        get a chance to test it much, but this will get updated later( top priority )
    - attempted to fix the respawn bug that seems only to be happening on euro servers, hope this fixes it big_smile
    - new default round time is 3 minutes instead of 5 with 0 over time
    - fixed the callvote noquad not being able to re-enable the quad powerup


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CVARS:

- g_mid_height "172"

    SERVER SIDE ONLY

    this is only server sided, its the
    height at which the player can recieve
    damage. Lowest it will go is 25.

- g_mid_noquad "1"

    CALL VOTABLE!!!
        /callvote noquad 0|1

    enables and disables the quad powerup

- g_mid_aircontrol "0"

    CALL VOTABLE!!
        /callvote aircontrol 0|1|2

    changes the different types of air control that the
    player has while in "midair".
        0 = removes all lateral velocity( aka EZMODE )
        1 = complete air control, nothing changed from .5 base
        2 = keeps all velocity, but disables all usercontrolled air control

- g_mid_walljump "0"
   
    CALL VOTABLE!!
        /callvote walljump 0|1
   
    enables and disables wall jumping
    while above the
    frag height( see g_mid_height )

- g_mid_weakonly "0"
   
    CALL VOTABLE!!
        /callvote weakonly 0|1

    enables and disables weak ammo only for
    the Rocket Launcher

- g_mid_hpap "0"

    CALL VOTABLE!!
        /callvote healtharmor 0|1

    enables and disables the option to spawn
    players with 100 HP and 100 Armor.
   
    IMPORTANT!!!: this is only votable BEFORE the match starts,
    due to a bug I'm working around for next release( hopefully ).

    Also note: you will not be able to see your true HP/Armor value
        without being "midair" due to the limited abilites
        of AngelScript not being able to draw much to the HUD tongue
        ( hopefully this will change somehow in the near future )

- g_mid_enableGL "0"
   
    CALL VOTABLE!!
        /callvote enablegl 0|1

    enables and disables the
    Grenade Launcher.

    NOTE: Grenade Launcher only uses WEAK AMMO, and
        IS NOT affected by g_mid_weakonly.
          You are given 1 Grenade, and has a reload
        time of 3 seconds to prevent spamming,
        which creates very easy midairs. tongue
          Gold/Diamond/Bongo are not given for
        grenade midairs.

- g_mid_spawnrape "1"

    CALL VOTABLE!!
        /callvote spawnrape 0|1

    enables and disables air control at spawn for
    ALL aircontrol types( 0, 1, 2 ), approx air
    control time is 3 seconds.  Look for some
    small changes to this in the future.

- g_mid_knockback "1"

    CALL VOTABLE!!
        /callvote knockback 0|1

    enables and disables the server variable
    g_mid_kbscale( see below ). Hoping to
    have this replace the Quad power-up as
    it seems to have a more consistent
    knockback than the Quad power-up.

- g_mid_kbscale "2.8"

    SERVER SIDE ONLY

    The ammount that knockback is scaled, this
    actually modifies the base cvar
    g_knockback_scale.  This knockback scaling
    is enabled/disabled via g_mid_knockback( see above ).

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Known Issues:

    -g_mid_hpap/callvote healtharmor
        - when called when the player is in midair, they will
            not be given the correct amount of armor, to
            counteract this, it can only be voted on during
            warm-up, as respawning will give you correct
            amounts.

        - sometimes armor doesnt go below 1.

        -g_knockback_scale not being reset to default on gametype change( server side bug :x )


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Q&A:

thelawenforcer wrote:

is the knockback really big enough for midairs to be possible or did u hack the knockback like in the original Midair ?

I gave the player infinite quad for the knockback and made it so players can vote for it on/off.

------------------------

jal wrote:
.THRESHER. wrote:

I've been getting a lot of requests to modify the rockets splash damage for my midair mod, which I'm doing all via angelscript. 
But this post: http://www.warsow.net/forum/viewtopic.php?id=21189

Made me wonder if it would be even possible to modify the rocket entities or possibly modify the rocket launcher all together through angelscript?  I'm rather nooby at coding and have been scratching my head over this one for a few days.

Thanks for your time. smile

Nope, sry, gametypes don't support modifying weapons.

So yeah, hope this^ answered your question about why I can't modify the splash.

Last edited by .THRESHER. (2009-10-06 14:58)

Re: [GT] Midair!( new release 9/26/09 )

Amazing work. Midair > amphi

Last edited by clownfart (2009-09-17 08:11)

warsow-na.net - #warsow.na

Re: [GT] Midair!( new release 9/26/09 )

this was done while you all were busy with drama.

<Sady> i'm pretty fat actually / this / http://www.havenandhearth.com/portal/

4

Re: [GT] Midair!( new release 9/26/09 )

will be available @ warsow-esport.net servers soonish tongue

Re: [GT] Midair!( new release 9/26/09 )

Awesome, midair ftw! Couple of questions/issues though:

- seems to be a bug with rocket-walljumping, I get warped back towards the wall
- not sure if it's deliberate or a texture error, but I get eye-burning flat, bright, primary-colour textures on the map you provided
- can't spawn bots on that map! No idea how big a deal it is to make a map bot-navigable, so I don't know if it's a big ask or not. But bots would be great, as midair is not a lag-friendly gametype

I'll grab the old midair maps from 0.21 or whatever it was and try it out on them though. Thanks for doing this!

Re: [GT] Midair!( new release 9/26/09 )

kiki wrote:

will be available @ warsow-esport.net servers soonish tongue

I'd wait a day or two for me to fix some stuff before you put it on more than one server.

mattau wrote:

Awesome, midair ftw! Couple of questions/issues though:

- seems to be a bug with rocket-walljumping, I get warped back towards the wall
- not sure if it's deliberate or a texture error, but I get eye-burning flat, bright, primary-colour textures on the map you provided
- can't spawn bots on that map! No idea how big a deal it is to make a map bot-navigable, so I don't know if it's a big ask or not. But bots would be great, as midair is not a lag-friendly gametype

I'll grab the old midair maps from 0.21 or whatever it was and try it out on them though. Thanks for doing this!

- with or w/out the aircontrol?

- not a texture error, didnt have time to make real textures, so I'm burning your eyes for the time being [8<

- I forgot to include the botnav for the release, but you can do it if you type "editnodes" in console walk around a bit and then type "savenodes" and you should be able to play it single player, the bots play a pretty good game of midair btw.


remember, this is just a test release, moonshield was raping me

[23:01] <+moonshield_> need that gt
[23:01] <+moonshield_> nao
[23:01] <+moonshield_> NAO
[23:01] <+moonshield_> please
[23:01] <+moonshield_> :3

Last edited by .THRESHER. (2009-09-17 08:44)

7

Re: [GT] Midair!( new release 9/26/09 )

.THRESHER. wrote:

I'd wait a day or two for me to fix some stuff before you put it on more than one server.

I can update version whenever you get new one ready - just rename your releases in the future like foobar_001.pk3, foobar_002.pk3, foobar_003.pk3 etc so clients download the latest one available.

Re: [GT] Midair!( new release 9/26/09 )

Haha, no worries about the textures then, just checking. And thanks, I've just dowloaded 0.21 for the maps anyway, but it's good to know about the editnodes thing, that will definitely come in handy. As for the rocket-walljump thing, aircontrol was set to whatever the default is. Anyway, I'll jump in and test it out properly now that I can have bots!

edit: there seems to be a bug related to respawning. I can sometimes respawn, and sometimes I can't. The bots never do. At first I thought it was just that you have to manually choose to respawn, rather than it doing it automatically after x secoinds if you haven't clicked yet, but as I said, sometimes I don't seem to be able to respawn at all.

Last edited by mattau (2009-09-17 09:12)

Re: [GT] Midair!( new release 9/26/09 )

mattau wrote:

Haha, no worries about the textures then, just checking. And thanks, I've just dowloaded 0.21 for the maps anyway, but it's good to know about the editnodes thing, that will definitely come in handy. As for the rocket-walljump thing, aircontrol was set to whatever the default is. Anyway, I'll jump in and test it out properly now that I can have bots!

edit: there seems to be a bug related to respawning. I can sometimes respawn, and sometimes I can't. The bots never do. At first I thought it was just that you have to manually choose to respawn, rather than it doing it automatically after x secoinds if you haven't clicked yet, but as I said, sometimes I don't seem to be able to respawn at all.

i experienced the respawn bug in earlier versions i made( aka yesterday ), i'll look into it more though.  Did it happen on the map it came with?

Re: [GT] Midair!( new release 9/26/09 )

is the knockback really big enough for midairs to be possible or did u hack the knockback like in the original Midair ?

11

Re: [GT] Midair!( new release 9/26/09 )

thelawenforcer wrote:

is the knockback really big enough for midairs to be possible or did u hack the knockback like in the original Midair ?

quad.

<Sady> i'm pretty fat actually / this / http://www.havenandhearth.com/portal/

Re: [GT] Midair!( new release 9/26/09 )

midair > all
well, if it's getting popular again I might be thinking about making some maps for it

#warsow.mapping
latest mapreview: ws-aztech by Torefos
WASD - WArsow Singleplayer Development

13

Re: [GT] Midair!( new release 9/26/09 )

It's a bit bugged by now tongue

But looks promising.

No pigs were harmed in the making of this game.

¡Puxa Sporting!

14

Re: [GT] Midair!( new release 9/26/09 )

jal wrote:

It's a bit bugged by now tongue

Anthy
#warsow.mapping

15

Re: [GT] Midair!( new release 9/26/09 )

Just checked, respawn seems to work fine on the map you included.

Good fun!

Sometimes opening the console crashes my warsow though... I'll try to work out what conditions this happens under. Don't think it's only when I'm hosting though, as it happened once on your server too.

Couple more thoughts: at the moment splash damage is enough for a kill -- maybe health could be set higher so this isn't possible, or if that's too harsh then high enough that it needs to be close-range splash. Also, in the old midair gametype the number of points per kill depended on the range (how far the rocket travelled). Not sure if it's possible to control this through a gametype script, but this would be an awesome feature as it encourages & rewards more skilful play, rather than less interesting close-range shots. (could be another approach to the splash-damage issue, too -- lower scores for a splash kill)

Re: [GT] Midair!( new release 9/26/09 )

mattau wrote:

Sometimes opening the console crashes my warsow though... I'll try to work out what conditions this happens under. Don't think it's only when I'm hosting though, as it happened once on your server too.

You sure it isn't just a warsow problem?  My code is sloppy atm so maybe something happens somewhere that could cause it, but I don't know at the moment.

As for the splash damage, completely unintentional, I moved the walls back on the latest map, but it wasn't enough, but I found someone who can do what I want with the map, so that should be out next release.

I am definitely considering adding a points system based on difficulty( distance/height ) of the midair, the gamer in me says, "do it".

17

Re: [GT] Midair!( new release 9/26/09 )

It's hard to be sure, but it's only happened with midair running so far. No crashes today though, so who knows, maybe it was just something going on with my PC. Just had a game on your server, doesn't quite work with 250 ping but it was still kind of fun!

18

Re: [GT] Midair!( new release 9/26/09 )

finaly midair yay <3

19

Re: [GT] Midair!( new release 9/26/09 )

played this kind of mod first time. fall in love with it..best thing i played for a long time.

just a little suggestion - make maps not with walls, but with "skyboxes" with images of beautiful sky with sunsets etc as a background..would be cool

????? ? ???????? ??? ???????? ????????????? ??????, ?? ??? ????.

Re: [GT] Midair!( new release 9/26/09 )

Nice smile

offtopic: what hud do you use?

Don't hassel the hoff!

Re: [GT] Midair!( new release 9/26/09 )

arktisch wrote:

Nice smile

offtopic: what hud do you use?

Thanks big_smile

I made the hud myself from default hud.

mester wrote:

played this kind of mod first time. fall in love with it..best thing i played for a long time.

just a little suggestion - make maps not with walls, but with "skyboxes" with images of beautiful sky with sunsets etc as a background..would be cool

Im sure someone will do this, so F1 to your map idea wink  The walls will be pretty much non-existent in next release.

Last edited by .THRESHER. (2009-09-19 22:17)

22

Re: [GT] Midair!( new release 9/26/09 )

Also please fix that annoying splash damage :[ it can kill a person in like 2 meters away from the actual wallshot

And what about maps - mid1 textures hurt eyes :x (the blue+red+yellow map)
aircontrol 0 ftw!!!

Last edited by mester (2009-09-19 23:07)

????? ? ???????? ??? ???????? ????????????? ??????, ?? ??? ????.

23

Re: [GT] Midair!( new release 9/26/09 )

Even though I really appreciate your work, I cannot say that this gametype is fun for me sad Well, I played it only once but it was very boring. Actually it's because 0.5 rockets are really slow. I never played much midair (it's a bit like insta tongue) but I remember playing some back in 0.1/0.2 times and it was much better (not only scores were much higher, but also you was able to do 2-3 midair combos).

On the other hand... I guess it would be awesome with FFmod tongue

look at your stats. now look at mine. now back at your stats now BACK TO MINE

Re: [GT] Midair!( new release 9/26/09 )

mester wrote:

Also please fix that annoying splash damage :[ it can kill a person in like 2 meters away from the actual wallshot

please read top post, as i stated this will be fixed with next midair map release( sometime this weekend hopefully :x )

vicek wrote:

not only scores were much higher, but also you was able to do 2-3 midair combos.

I'm working on making something similar to old midair, just takes time. wink  in the meantime, try callvote aircontrol 0|1|2 and mess around with them, 0 is easiest.

25

Re: [GT] Midair!( new release 9/26/09 )

Yeah I played with full aircontrol i think, will try different option smile

look at your stats. now look at mine. now back at your stats now BACK TO MINE