Anthy wrote:anyway about qw
QW and wsw midair dont have to be exactly the same. QW like small maps should work well with wsw, but QW like movement imo makes it do-circles-in-air-contest and frags become more luck based, which u can alrdy notice if u play with aircontrol 1 in basewsw. While i dislike aircontrol 0, imo aircontrol 2 plays quite well and that would b the default setting i would use. Midair works as well in QW as it does (imo) bcus the projectile speed is so fast for small maps like the maps there. Obviously QW having no walljump helps too.
QW has cramped maps. Yes, they r tall but cramped and thats how they r supposed to b. There it doesnt take too long to get to opposite corner of the room. Huge maps play slower and airfrags to opposite side of the room at high air become harder the bigger the map is. Obviously smaller maps r more spawnrapish but the gametype IS spawnrapish anyways as long as the spawns r in air (which they dont necessiraly have to be, even tho i for one prefer em in air). I remember q4 also having midair, which was cursed with huuuge maps. It sucked, specially with the slow rl it had. So ye, maps following similar trend as QW maps should work quite well on wsw, but huge maps kinda wont. IMO the default map gt comes currently with should b scaled down 20-30% atleast or something, bcus its huge.
The texturing doesnt have to b eye tearing (even tho that has been the trend always with wsw midair) and imo it sucks if the maps make ur eyes go crossed if u plan to play for more than 3mins.
With aircontrol 2 ledges can make u stuck. Its ez to avoid this when doing the map by doing the ledges like here. Also pay attention to the grey area at the lowest part of the walls, it has splash on and makes it easier to bounce enemy whos too near the wall, which is imo a good thing rather than noimpact walls all the way.
Other thing in QW is the dmg based on height (and thats how it was in old wsw midair too) which imo kinda sucks. After certain height the gameplay becomes like it is atm with the gt: 1shot-kill. While its kinda fun to try to get pinpoint hits with RL on maps with noimpact on walls, i would prefer seeing midair where u have to do combos and have splash dmg on (but with higher minheight) and if the opponent drops back to under minheight, the hp/armor would reset.
Settings which i would use for such midair with splash (i would prefer 3-4 direct rox for kill btw):
minheight: 304 (imo the current default isnt really midAIR)
aircontrol: 2
walljumps: on
ffmod: obviously on cus more fun to use rl, and more knockback and cus no-stun makes it insane
Been playing with these settings now for few days (except splash off and 1hp instead of the combo shit) and it plays really well with ffmod imo.
tl;dr:
- scale the default map down
- make the future maps more cramped
- if ur map has ledges, do em like here cus aircontrol 2
- midair requiring combos > current
- make the minheight for frags 2x higher or something
(@etr) i eat racemaps
(@etr) for breakfast