Topic: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

IT'S ABOUT TIME I RELEASED A BETA, AMIRITE? I kkow some people have been waiting for this, but i haven't changed any gameplay yet, that's up to the community to make suggestions.

STATISTICS

-q3dm6 had over 2000 brushes, i have recreated the map with less than 500 brushes

-q3dm6 had a rustic overtone, dirty and grimy, and i am releasing this beta using the wdm4 texture set

-q3dm6 had many different textures for walls and floors, which i have reduced to about a dozen for cleanliness and gameplay (pictures are going to be below)

-q3dm6 and it's remake have different armor/weapon placements, i have removed all except for a few, and i currently have placed two YAs (please tell me which one to change to RA, or keep the same)

-q3dm6 also didn't look good (lulz) i have added some warsow banners and models, please tell me if they affect gameplay or if they are good as is

-i have retextured absolutely everything, please take a screenshot of every bug you find and post it here, just make sure it hasn't been posted already

-last thing, i have some more shaders i have not put in the level due to bad coding problems, i'll have them in by beta 3 lulz

BOUT TIEM FOR PICZ?

http://imgur.com/GG3AC.jpg

http://imgur.com/mB4rw.jpg

http://imgur.com/woAp0.jpg

I hope you guys don't feel disappointed, i used to have my own textures, but i felt lazy and i think that i might add some of mine in, i'm not sure yet

BE SURE TO POST IDEAS AND CONSTRUCTIVE CRITICISMS OR I WILL EAT YOU ALL

DOWNLOAD

http://www.foopics.com/showfull/a0dcc1d … 20d8d088ff
CLICK HERE TO SEE MY PWNAGE!^^^^ OMG IT'S 15 ICONS!
http://byrdemon.ytmnd.com/ BARBARIC!

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

looks pretty cool! And yay, I almost know that map!
(also wicked 1k posts @ 00:00)

Debating the topic of importance.

3

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

finally<3

EDIT: 2 suggestions,
http://img32.imageshack.us/img32/90/q3dm61.png
http://img142.imageshack.us/img142/4656/q3dm62.png

Last edited by slowi (2009-09-19 00:48)

<n\Fisk> Jesus has to be gay, otherwise why would he spend all his time with other guys with long dresses as himself

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Rofl, I was thinking : "OH MY FUCKING GOD, H1O IS MAPPING §§§§§ WTF"

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

lookin good smile

Soulmate wrote:

Rofl, I was thinking : "OH MY FUCKING GOD, H1O IS MAPPING §§§§§ WTF"

this

dendrofil wrote:

looks pretty cool! And yay, I almost know that map!
(also wicked 1k posts @ 00:00)

no, timezone fail its 1k posts @ 01:00 smile

Last edited by learn_more (2009-09-19 00:58)

=c2c=

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Get rid of those nasty signs and put in some more complicated brushwork. I'd more readily define the edges of things since the whole map is drenched in that weird blue color.

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Wooo I can finally do bridge to rail... er, bridge to eb!

Just had a run around, it feels nice! I'm using the 'low' profile and there were a few texture and lighting bugs/weird bits, I'll get screenshots later if necessary.

I reckon the texturing needs a fair bit of work, at the moment it feels like I'm underwater or something xD
Needs some differentiation between walls/floors/ceilings, and a bit of colour variation wouldn't go astray.
Also it would be awesome to see some warsow-specific trickjumps. It's certainly fun being able to rush around doing jumps that would be impossible in Q3, but it'd be good to also have some stuff designed for warsow movement, tricky-but-useful jumps, cleverly-placed little rampy bits like on wdm5, that sort of thing.

Good work though, I'm looking forward to playing the final version of this. I probably don't know what I'm talking about, but I do reckon it could work well as a wsw duel map -- it feels a bit bigger than most of my favourites, but fast enough and interconnected enough to not be a run-and-hidefest.

edit: fwiw, the signs didn't bother me at all

Last edited by mattau (2009-09-19 01:48)

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

mattau wrote:

Wooo I can finally do bridge to rail... er, bridge to eb!
Also it would be awesome to see some warsow-specific trickjumps. It's certainly fun being able to rush around doing jumps that would be impossible in Q3, but it'd be good to also have some stuff designed for warsow movement, tricky-but-useful jumps, cleverly-placed little rampy bits like on wdm5, that sort of thing.

Those are the exact suggestions i'd like, i don't care if you take a screenshot and edit it in paint, anything will help me, because i too want specific jumps for wsw

http://www.foopics.com/showfull/a0dcc1d … 20d8d088ff
CLICK HERE TO SEE MY PWNAGE!^^^^ OMG IT'S 15 ICONS!
http://byrdemon.ytmnd.com/ BARBARIC!

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Yeah sorry I realised that was a bit vague and unhelpful, I'm not very good at this sort of thing so I was hoping that those with a bit of map-design/trickjumping experience would chip in with the specifics big_smile
I will try to come up with some though.

10

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Don't make those ramps stairs. There is no need for them to be stairs.

11

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

I'm also getting some crazy FPS drops in parts of the map and it definitely has nothing to do with tri counts.

12

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Not my fault then

http://www.foopics.com/showfull/a0dcc1d … 20d8d088ff
CLICK HERE TO SEE MY PWNAGE!^^^^ OMG IT'S 15 ICONS!
http://byrdemon.ytmnd.com/ BARBARIC!

13

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Uh yeah it is. You made the map. I cross checked 3 of my maps to see if it was map specific and it was indeed your map causing the problems.

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

the filesize is even bigger than wca1 sad


btw: always a steady fps tho smile

Last edited by learn_more (2009-09-19 05:07)

=c2c=

15

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

that would be my shadows, i'll check it out

http://www.foopics.com/showfull/a0dcc1d … 20d8d088ff
CLICK HERE TO SEE MY PWNAGE!^^^^ OMG IT'S 15 ICONS!
http://byrdemon.ytmnd.com/ BARBARIC!

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

The billboard is still three characters too long and sideways, as it is in most maps.

WASD - WArsow Singleplayer Development

17

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

That's how big the model is, not my fault

http://www.foopics.com/showfull/a0dcc1d … 20d8d088ff
CLICK HERE TO SEE MY PWNAGE!^^^^ OMG IT'S 15 ICONS!
http://byrdemon.ytmnd.com/ BARBARIC!

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

There a spot where you put a 50 in a 25. Also the giant wsw decals don't work for me.

warsow-na.net - #warsow.na

19

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

#Zebus wrote:

That's how big the model is, not my fault

That's why I said you shouldn't use them. I think they're horrible looking first off, but don't look scaled properly either.

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Look nice !

Color <")))>< Shardik

21

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

sad smile sad smile y

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

Finally it is here, this is what will get the masses to warsow!

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

All the ramps at MH area destroy the point of the whole room imo, with RL platform being a nice spot to control.

Also, I would try to make bridge2rail aswell as the jump from railplatform to ya not that easy, so there is at least a little risk.

Where's MG? You placed its ammo but I can't find the actual weapon. And what about shaft and GL?

I would prefer stairs over ramps next to RA, because I think there might be often fights where someone is coming from the lower floor. When he hits the ramp then, he will float up to RA completely, which might be annoying at times.

Last edited by WoOdY49 (2009-09-19 14:10)

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Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

What woody said, and stairs.

<Sady> i'm pretty fat actually / this / http://www.havenandhearth.com/portal/

25

Re: [MAP] Finally a q3dm6 remake [beta 1000 post celebration]

in my opinion such ramp positions would be better
http://img193.imageshack.us/img193/7343/mb4rw.jpg

also q3dm6 was not only one of the most popular map in duel gametype, but THE MOST popular map in q3 clanarena. Just an idea - make some places where ceiling accel (somewhere high, so accessable with rocket jump only) is possible...for example at bridge (a place near red armor in q3) and near yellow...maybe at the place from your 1st screenshot.
also in my opinion floor texture (cells) look not that good, maybe just make it same as at rocket spawn (where it was in q3, but in your map version - just a simple floor)

and ofc - original weapon / item spawns from pro-q3dm6 map would be cool :d

Last edited by mester (2009-09-19 14:50)

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