Re: [guide]How to create a .ase model with radiant
I cannot exactly say if its the case with hints but i think so. I tried foghull with a 5xxx *5xxx terrain model and it worked so maybe its the same for you here. But i guess you should simply try that.
Btw.: The big problems you will have to face is:
a) All the stuff you convert to .ase will get nonsolid. So you'll have to clip them manually or apply spawnflag (which will double your tris for the model).
b) You will probably get problems with your shadows since Q3map2 has problems with .ase models with more than 1024 polygons. (fake shadows, missing shadows). So if you want to use .ase models, better be on the safe side and split them to several smaller ones.
Greetings from Vienna. ![]()
Last edited by morbus (2009-11-18 07:49)
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