Community blogs
New Wiki! Community help needed!
Hellou! So new wiki is finally here.
Now we need from the community to move (and update outdated content) from old hideously slow wiki to new one.
Our Wiki syntax isn't fully compatible with MediaWiki syntax, but as familiarity bonus you can also use forum BBCode syntax in the new wiki. Supported tags are listed here. I added main index and shader manual as starting point.
Feature requests also welcome, but as a point of rule I want to keep the Wiki clean and bloat-free.
Now we need from the community to move (and update outdated content) from old hideously slow wiki to new one.
Our Wiki syntax isn't fully compatible with MediaWiki syntax, but as familiarity bonus you can also use forum BBCode syntax in the new wiki. Supported tags are listed here. I added main index and shader manual as starting point.
Feature requests also welcome, but as a point of rule I want to keep the Wiki clean and bloat-free.
RickRollers Beginners Cup 1
We are happy to present you yet another RickRollers Cup!
This time it's a duel tournament exclusively for the new players in Warsow. The cup is aimed at players who just have picked up the game and it's 1on1 gametype. This is a brilliant chance for you to start with duel without getting yourself destroyed by the veterans of this game.
Mode: Duel
Date: Sunday, the 19th of August 2012
Time: check in 14:30 CET, start 15:00 CET
Format: Single Elimination, Bo3
Size: Unlimited
Sign-Up: here!
Map pool:
* wdm5
* wdm6
* wdm17
IRC: #RICKROLLERS @ QuakeNet
Report scores to: WTFProoF?!
This time it's a duel tournament exclusively for the new players in Warsow. The cup is aimed at players who just have picked up the game and it's 1on1 gametype. This is a brilliant chance for you to start with duel without getting yourself destroyed by the veterans of this game.
Mode: Duel
Date: Sunday, the 19th of August 2012
Time: check in 14:30 CET, start 15:00 CET
Format: Single Elimination, Bo3
Size: Unlimited
Sign-Up: here!
Map pool:
* wdm5
* wdm6
* wdm17
IRC: #RICKROLLERS @ QuakeNet
Report scores to: WTFProoF?!
Pics from Assembly 2012
Ok, here's finally little collection of pics from Assembly 2012
(photographed by milkflow). Thanks for everyone who attended - the
cup was pretty long and exchausting (9 hours!) as we had only 2
computers in use, but thank you for your patience :D
setting everything up

crizis being interviewed

toukka and crizis

liquid and mazu

tanelius slemppa tuutz mazu

farm

rand and farm

huksi

hyrveli

crizis doing brackets :P

vic and toukka

tanelius

liquid

mazu

toukka playin'

toukka

farm and rand

viigo


liquid


hyrveli vs lugia

lugia


slemppa

tanelius gettin' tired

zany

kry

vic


(If someone wants his pics removed for some reason, contact milkflow!)
MOAR PICS:
Full gallery here.
crizis' pics
Here are the results of the whole cup:
First round
slEmppa - tuuts 0-2 (wdm6 5-7, wdm17 4-11)
Saze - Mazu 0-2 (wdm12 1-15, wdm6 2-20)
tanelius - LuGia 0-2 (wdm6 4-25, wdm5 1-21)
viiGo - rand 2-0 (wdm5 18-8, wdm17 16-1)
LiQuid - farm 2-0 (wdm5 5-1, wdm12 8-6)
crizis - Huksi 0-2 (wdm6 3-14, wdm17 3-10)
kry - Zany 0-2 (wdm5 9-18, wdm14 2-19)
toukka - hyrv 0-2 (wdm17 1-20, wdm6 2-18)
Quarter finals
Mazu - LuGia 1-2 (wdm12 6-4, wdm6 4-16, wdm14 4-6)
hyrv - tuutz 2-0 (wdm5 30-1, wdm6 25-2)
viiGo - LiQuid 2-1 (wdm17 14--1, wdm5 11-13 wdm12 13-3)
Huksi - Zany 2-0 (Zany noshow)
Semifinals
hyrv - LuGia 2-0 (wdm5 21-3, wdm6 21-5)
Huksi - viiGo 0-2 (wdm17 5-13, wdm6 10-11)
Finals
viiGo - hyrv 1-2 (wdm17 10-9, wdm5 2-11, wdm6 6-20)
Mad props to everyone who attended, we're sorry that the schedule went so tight that we had to drop the bronze-game and fallback the finals from bo5 to bo3. Nevertheless we had great time and great games, special props to Mazu and viiGo who were able to take a map out of clear favourites on their games! And special congratulations for hyrveli!
setting everything up

crizis being interviewed

toukka and crizis

liquid and mazu

tanelius slemppa tuutz mazu

farm

rand and farm

huksi

hyrveli

crizis doing brackets :P

vic and toukka

tanelius

liquid

mazu

toukka playin'

toukka

farm and rand

viigo


liquid


hyrveli vs lugia

lugia


slemppa

tanelius gettin' tired

zany

kry

vic


(If someone wants his pics removed for some reason, contact milkflow!)
MOAR PICS:
Full gallery here.
crizis' pics
Here are the results of the whole cup:
First round
slEmppa - tuuts 0-2 (wdm6 5-7, wdm17 4-11)
Saze - Mazu 0-2 (wdm12 1-15, wdm6 2-20)
tanelius - LuGia 0-2 (wdm6 4-25, wdm5 1-21)
viiGo - rand 2-0 (wdm5 18-8, wdm17 16-1)
LiQuid - farm 2-0 (wdm5 5-1, wdm12 8-6)
crizis - Huksi 0-2 (wdm6 3-14, wdm17 3-10)
kry - Zany 0-2 (wdm5 9-18, wdm14 2-19)
toukka - hyrv 0-2 (wdm17 1-20, wdm6 2-18)
Quarter finals
Mazu - LuGia 1-2 (wdm12 6-4, wdm6 4-16, wdm14 4-6)
hyrv - tuutz 2-0 (wdm5 30-1, wdm6 25-2)
viiGo - LiQuid 2-1 (wdm17 14--1, wdm5 11-13 wdm12 13-3)
Huksi - Zany 2-0 (Zany noshow)
Semifinals
hyrv - LuGia 2-0 (wdm5 21-3, wdm6 21-5)
Huksi - viiGo 0-2 (wdm17 5-13, wdm6 10-11)
Finals
viiGo - hyrv 1-2 (wdm17 10-9, wdm5 2-11, wdm6 6-20)
Mad props to everyone who attended, we're sorry that the schedule went so tight that we had to drop the bronze-game and fallback the finals from bo5 to bo3. Nevertheless we had great time and great games, special props to Mazu and viiGo who were able to take a map out of clear favourites on their games! And special congratulations for hyrveli!
Warsow Quicky Cup IV - The second

What's up folks? Warsow Quicky Cup is back, that's up!
With the new ass-kicking Warsow release I have finally got back my motivation to host duel cups for this awesome game. Yes, I know I am such a horrible person for dropping out during the sign-up phase of Quicky Cup IV, sorry for that. However now I am back and reviving the cup in its 4th edition. All important info can be found below:
Name: Warsow Quicky Cup IV
Date: Saturday, the 18th of August 2012
Time: 16:00 CEST (15:00 GMT), Check-In @ 15:00-15:50 CEST
Game: Warsow 1.0 (Duel, basewsw)
Mode: Double Elimination
Slots: Unlimited
Servers: European
Match-Mode: Best of Three untill Grand Final (Bo5)
Cup Homepage: here
IRC-Channel: #warsow.quicky @ QuakeNet
Mappool:
wdm3 | wdm5 | wdm6 | wdm11 | wdm12 | wdm16 | wdm17
IMPORTANT NOTE: Please read the full rules before signing up to the cup. I will explain them briefly before the cup, however you would make my live so much easier if you would not ask questions you could have answered yourself if you would have red the rules before the cup.
I wish good luck to all participants and I will see you in two weeks!
Lucksow Duel Cup! 12 Aug, 20:00 EDT
Info
Name: Lucksow Duel Cup 7
Game: Warsow 1.0
Time: 20:00 EDT, 12 August 2012
Gametype: Duel
Format: Single Elimination | Best of 3, Best of 5 Final
Signup/Check-in: Signups end and check-in starts an hour before the event. Check-in ends 15 minutes before the cup starts.
Maps: wdm2 | wdm5 | wdm11 | wdm16 | wdm17
IRC: #lucksow @ irc.quakenet.org
Stream: TBA
Site: Lucksow
On ESR
Name: Lucksow Duel Cup 7
Game: Warsow 1.0
Time: 20:00 EDT, 12 August 2012
Gametype: Duel
Format: Single Elimination | Best of 3, Best of 5 Final
Signup/Check-in: Signups end and check-in starts an hour before the event. Check-in ends 15 minutes before the cup starts.
Maps: wdm2 | wdm5 | wdm11 | wdm16 | wdm17
IRC: #lucksow @ irc.quakenet.org
Stream: TBA
Site: Lucksow
On ESR
Warsow AU Duel Cup August 5
The Australian and New Zealand Warsow community will fight it out
tomorrow, Sunday the 5th of August, from 12:00 Australian Eastern
Time (GMT +10), for $100 in prizes! All credit goes to Haymo for
running the tournament and providing the prize money, and to
Free Software
Gamers for hosting the servers.
The finals will be streamed, but I don't have a link for that yet.
Details on 4 Seasons Gaming, and ESReality.
(v) Yeehaa!
The finals will be streamed, but I don't have a link for that yet.
Details on 4 Seasons Gaming, and ESReality.
(v) Yeehaa!
Warsow sample search!
Buenos tardes,
as i know that there are ppl with a great knowledge of musix in #warsow, i thought you might help me finding a song i really fell in love with, well its more a sample so.
http://www30.zippyshare.com/v/20740095/file.html
I adore such stuff, also like the music mote used for his videos, so if you know that song or can suggest me more stuff in that direction, fee free and drop a link :)
thx
as i know that there are ppl with a great knowledge of musix in #warsow, i thought you might help me finding a song i really fell in love with, well its more a sample so.
http://www30.zippyshare.com/v/20740095/file.html
I adore such stuff, also like the music mote used for his videos, so if you know that song or can suggest me more stuff in that direction, fee free and drop a link :)
thx
RICKROLLERS Duel Cup 1.0
Mode: Duel
Date: Saturday, 11th August
Time: check in 14:30 CEST, start 15:00 CEST (Berlin, Warsaw, Paris time)
Format: Single Elimination, Bo3 (Grand Final bo5)
Size: 32 (might accept more if we have there will be enough servers)
Map pool:
* wdm5
* wdm6
* wdm11
* wdm12
* wdm17
IRC: #RICKROLLERS @ QuakeNet
Report scores to: KeRpaL
Website: click!
Stream: lvl^
Sign ups already open.
hf&gl!!!
Date: Saturday, 11th August
Time: check in 14:30 CEST, start 15:00 CEST (Berlin, Warsaw, Paris time)
Format: Single Elimination, Bo3 (Grand Final bo5)
Size: 32 (might accept more if we have there will be enough servers)
Map pool:
* wdm5
* wdm6
* wdm11
* wdm12
* wdm17
IRC: #RICKROLLERS @ QuakeNet
Report scores to: KeRpaL
Website: click!
Stream: lvl^
Sign ups already open.
hf&gl!!!
New gametype for warsow 0.7? Help requested !
Basically, what i need is somebody how is capable to handle all the
code work for the gameplay,an another mapper would be great too. In
the next line i will try to describe the most effeciency how works
the gamemode and what it is.
Basic description
In this gametype, two teams battles for the controlling of a « relique », team alpha attack (try to pick the relique after going throught some defence and bringing back the relique to base) and team beta defend (try to protect the relique). The game is played in two round (+-30 mins we can have winner loser and rarely draw round). Each team attack then defend.
A map is divided in three or more « checkpoint (depent on maps)», these check points are also called small objectif, for going to the « relique », for instance a simple objective would be « destroy the protected door , or « activate the opening of a door »,... When an objectif is complete the attacking team (alpha) go to the next objectif and then to the third (or final), after that alpha team need to pick up the « relique » and bring it to base (relique give some penalties like walk speed decrease,...). When a checkpoint (objective) is reached by team alpha, she score one point. At the end of the round if no checkpoint have been reached score goes to beta team. After beta team become attacker and alpha defender.
What need to be coded. + basic informations
10vs10 players
players start with 100/100
players have the same weapons choice than bomb
respawn time is 10s
roundtime :15min
entity to activate timer : 20s
entity to explode/open,... : 60s
entity to desactivate/defuse timer : 30s
no objective carrier evertybody can activate the events.
Spawnprotection: 10s
no score limit.
The only way to score is to reach a checkpoint. If checkpoint is not checked by alpha team score goes to beta.
When alpha team reach the « relique room and pick it » their spawn is moved to the relique « room ».
« relique » bring penalties to the owner (slower but stronger).
Well that's pretty much all i can explain at the moment.(i will bring more description on what i need for mapping entity if you request it, screenshots,...) If you are interessted and motivated to help me in creating such a gametype feel free to contact me via irc @ homart or via my mail thomas.meurisse[at] gmail [dot] com
I already started drawing and trying some stuff in mapping and with 3dsmax. But i need some good coders to bring this project to life.
The gametype is simple but it needs good entity for mappers to make awesome objective and such :).
And if you have some idea on what can be a warsow relique feel free to show some sketchs/ idea,...
Thanks to read me and sorry for my shitty english.
Anyway gametype is quite similar to http://www.dailymotion.com/video/xmf4v6_swtor-l-etoile-du-neant_videogames in SWTOR.
Basic description
In this gametype, two teams battles for the controlling of a « relique », team alpha attack (try to pick the relique after going throught some defence and bringing back the relique to base) and team beta defend (try to protect the relique). The game is played in two round (+-30 mins we can have winner loser and rarely draw round). Each team attack then defend.
A map is divided in three or more « checkpoint (depent on maps)», these check points are also called small objectif, for going to the « relique », for instance a simple objective would be « destroy the protected door , or « activate the opening of a door »,... When an objectif is complete the attacking team (alpha) go to the next objectif and then to the third (or final), after that alpha team need to pick up the « relique » and bring it to base (relique give some penalties like walk speed decrease,...). When a checkpoint (objective) is reached by team alpha, she score one point. At the end of the round if no checkpoint have been reached score goes to beta team. After beta team become attacker and alpha defender.
What need to be coded. + basic informations
10vs10 players
players start with 100/100
players have the same weapons choice than bomb
respawn time is 10s
roundtime :15min
entity to activate timer : 20s
entity to explode/open,... : 60s
entity to desactivate/defuse timer : 30s
no objective carrier evertybody can activate the events.
Spawnprotection: 10s
no score limit.
The only way to score is to reach a checkpoint. If checkpoint is not checked by alpha team score goes to beta.
When alpha team reach the « relique room and pick it » their spawn is moved to the relique « room ».
« relique » bring penalties to the owner (slower but stronger).
Well that's pretty much all i can explain at the moment.(i will bring more description on what i need for mapping entity if you request it, screenshots,...) If you are interessted and motivated to help me in creating such a gametype feel free to contact me via irc @ homart or via my mail thomas.meurisse[at] gmail [dot] com
I already started drawing and trying some stuff in mapping and with 3dsmax. But i need some good coders to bring this project to life.
The gametype is simple but it needs good entity for mappers to make awesome objective and such :).
And if you have some idea on what can be a warsow relique feel free to show some sketchs/ idea,...
Thanks to read me and sorry for my shitty english.
Anyway gametype is quite similar to http://www.dailymotion.com/video/xmf4v6_swtor-l-etoile-du-neant_videogames in SWTOR.
