Movement

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Movement is perhaps the most important thing in Warsow. In order to get the most out of warsow, whether playing online or trying to get your fastest time in the race mode, you will have to become proficient in the "Art of movement".

Contents

Basics

Without moving the mouse you can run in four directions (eight including diagonals). With the standard keyboard layout they are represented by the keys WASD (forward, left, backward and right). The default key for jumping is the right mouse button and for special it is the spacebar.

A move to the left is often referred to as "strafing left", and the same goes for right.

When you are in the air, press and hold the jump key before you land. When you touch the ground you will jump immediately. This is how you can maintain speed. It's important to get used to pressing the jump key earlier than you would do it intuitively because the physics-engine will reduce your speed when touching the ground but not when in the air.

The term UPS means units per second. This is warsow's version of miles per hour or another form of counting speed. Be sure you have your speed meter on when you are playing. Facts:

  • You run at 320 UPS
  • When you dash, you are AUTOMATICALLY at 499 UPS (this is abusable).
  • Moving your mouse up and down does not affect your movement speed/height, only left and right.

Jumping

  • Use space (default) to jump.
  • You can automatically jump by holding jump-button. There is a clientside cvar cg_noAutohop to disable this behavior.

Dash

Press the dash key and you will perform a dash forward. By using it together with a direction key (forward, backward, strafe left and right) you will perform a fast jump in whatever direction you have pressed (something which is commonly known as a dodge). Aside from being used to gain speed when starting to move or evade the opponents shots, this move can be used to make a quick turn in any direction without losing speed. If you have played Unreal Tournament, this is similar to double-tapping a key.

Controls used: +special & (optional)+forward, +back, +moveleft or +moveright (on the ground)

Wall Jump

You can jump off walls by pressing the dash key when you come in contact with a wall. Your velocity from the wall is dependent of the speed you had when touching the wall. It is also worth noting that the angle at which you bounce off the wall is dependent upon the angle of the wall.

  • The wall jump can be used every 1.5 seconds unless you touch a horizontal surface.
  • The wall jump can be used to keep yourself airborne for longer periods of time, etc.
  • You can't walljump off of other players, noimpact brushes and sky brushes.

Controls used: +special (on a wall (xx degree vertically aligned surface?))

Strafe Jump

Strafe Jumping is quite simple. To do a strafe jump, while you are airborne hold a strafe key and forward, and move your mouse in the same direction you are holding strafe. Then, when you hit the ground, alternate strafe keys, and move your mouse the corresponding direction. Strafe jumping is most effective when you want to accelerate, but also want to move in a straight line. If done properly, you will not move diagonally, but instead straight forward. You will also notice that you speed up when you hit the ground and jump again. A video of strafe jumping can be found here

Bunnyhopping

Bunnyhopping is very easy to do, and is the essence of controlling your movement while you are airbourne. To bunnyhop, while you are moving and in the air, hold the forward key, and move your mouse smooth to a side. When you move your mouse, you will actually turn in the air, allowing you to steer and control your movement. While you are turning, your speed will increase. As this only works while in the air, you have to go rejumping before touching ground so it always stays in the air.

Ramp Slide

Definition of a ramp: A ramp is any slanted surface that is NOT rough(rough = stairs, etc). Ex: the rail on the staircase on WDM1 A ramp slide is very simple to do. When you are on a ramp, simply press the dash key. You will slide up the ramp at the same speed until you move off or the ramp ends.

Double Jump

To perform a double jump, a player must jump onto a ledge and then quickly jump again. The second jump will be higher than the first. The lower the edge the faster the two jumps need to be performed.

  • You can also do a double jump on stairs. If you perform a double jump while moving with speed, you will gain a lot of air time.

Controls used: +moveup & +moveup (on a step smaller than x but bigger than y)

Double Dash Jump

A Double Dash Jump (DDJ) is similar to doing a Double Jump. You dash into a ledge and quickly jump to achieve similar results to a Double Jump. This technique is most useful on ledges too small in height for a Double Jump to work (e.g. a step or slightly elevated platform).

[link to ddj practice map]

A video of some Double Dash Jump's can be found here.

Rocket Jump

A rocketjump is when you use the splash damage and knockback of the Rocket Launcher on yourself to gain more height and/or speed. To do a rocketjump, aim at a nearby surface and fire a rocket at that surface and jump simultaneously. Usually rocketjumps are performed to gain height; by shooting on the ground and jumping at the same time.

  • You can also use rockets to accelerate yourself while kicking on a wall, to do so, kick off the wall and shoot it with a rocket simulaneosly.

Rocket Walljump

This is when you shoot a rocket against a wall while dashing from it. This is a very powerfull jump which can boost you to very high speeds. There are several ways to perform a rocket walljump. You can make a quick look to side and shoot, make a 360° turn straight after shooting the rocket on the wall, look at the wall you want to RWJ from and do everything backwards. Just keep shooting at walls, dash and try out how you get your best results, with or without strafing/turning and so on.

Seems like the same as Rocket jump with the "controls used" explanation, merge?

Grenade Jump

First get yourself the Grenade Launcher.
This trick is when you shoot a grenade at the ground, standing on it/walking over it and then pressing the "jump"-button in the same second as it explodes. This is a very powerful trick which will boost you up in a high speed, which is useful if you want to get up on a higher floor in a short time. Its also possible to get a boost to other directions, but this trick is mostly used for boosting the player straight up.

Plasma Climb

First get yourself the Plasma Gun.
Then move next to a wall and look a bit over the edge where the wall meets the ground, while at the same time facing the wall. Hold the forward key all the time. Press jump and start shooting your plasma at the same time. When you do it in the correct way (depends mostly on the angle you are shooting at the wall) you won't get slower and you can climb as long as you got ammo.

Plasma Slide

Works like a plasma climb but you just need some speed along a wall. Then don't press any strafe keys and do the same like you would perform a plasma climb. You will slide on the wall and perhaps gain some height (depends on your sidewards speed)

If you are standing still and want to do a plasma slide, aim straight at the wall as if you were going to plasma climb it. Now hold forward and strafe in the direction you want to start moving. When you are moving at full walk speed, jump and let go of strafe, and plasma climb as normal. You will retain your 320 speed but also climb.

If you want to gain speed on the wall, turn so you are looking down and back at the wall (so the plasma splash will speed you up). You will have to hold down strafe and also forward so you don't get pushed away from the wall.

Circle Jump

There are two flavors, left and right. To do a left circle jump, you run forwards and strafe to the left, then move your mouse to the left, and when you turned about 90 degrees, you jump. To get optimal results, you continue with strafejumping (moving the mouse further to the left).

To understand why that is better than just jumping, we'll do a little test. The normal running speed is 320 ups. Which means your initial speed when you jump is 320. Now run forwards, and move your mouse around. Don't jump, just observe the speed meter. It will go up to >400 if you do it right, but only for a split second. So what you need to practice is: 1. To move your mouse in a way that gives you the best acceleration, 2. to jump when you reach the maximum speed, and 3. a smooth transition to strafejumping.

Try enabling cheats and practice with time slowed down. (Enter "timescale 0.333" in the console to slow down the game by a factor of 3. "timescale 1" is normal speed.) Then gradually increase the game's speed.

Circle Dash Combo

You start with a circle jump. But its kinda different to the basic circle jump, instead of turning 90 degrees and doing the circle slightly to jump larger distances, you do the circle as fast as possible so you increase speed, and after jumping off the 90 degrees you basically would press "+jump", but in this combo you press the special function, so your doing a dash when hitting the floor. This method gives you really high speed at the beginning and it needs some practice to do it perfect. Discovered by J-it/se1z

Ramp Jumping

A Ramp jump is simply using the slanted area of an object (a ramp or something like it) to gain more vertical height. To ramp jump, simply jump or dash at the end of a ramp or a stair (these count as well)

Surfing

"Surfing" is when you slide along a ramp's side, keeping your speed. To do this, aim parallel to the ramp's edge, and hold the strafe key that will prevent you from falling off. A downwards ramp will increase your speed and an upwards one will decrease it to 0, and then you will start falling backwards on it.

Wall Strafe

Pressing strafe and forward along a wall will accelerate you to 400ups on ground. This allows you to move quickly through hallways without making any noise. Also useful to jump places you cant circle jump/dash to.

Circle walking / zigzagging

Repeating the Circle Jump motion on ground (same as above) allows you to move quickly without making any noise.

Videos

Warsow Movement School

Lesson 0

Lesson 1

Lesson 2

Subtitles

Good maps for practicing movement

Inspirational links

Warsow movement explained, a more "scientific" approach
http://n.ethz.ch/student/gnoris/download/Air%20Techniques.htm
Beginners guide to Advanced Movement written by Warsow players
http://www.warsow.net/forum/viewtopic.php?id=10559
Q3 movement and trickjumping explained
http://www.boxsocial.org/pimpjumps/tutorials.shtml
Some tutorials for various Q3 tricks
http://www.breakdown-hq.com/index.php?page=tutorials
Bunny Hopping pedagogically explained with the help of pictures and animations
http://fidosrevenge.com/bhop/
CoD movement and trickjumping explained
http://www.codjumper.com/otherjumps.php
Extensive guide to movement and trickjumping in Q3
http://www.trickingq3.com/tutorials.html
How to get a good 2nd jump in Q3
http://www.overdrivepc.com/forum/showthread.php?t=7012
CPMA movement/tricking explained
http://www.guntherdw.be/0ups/tutorials.php
Some tips for moving in CPMA
http://expertsystem.sytes.net/index.cgi?page=docs&doc=5
Explaining movement in CPMA and also demonstrating some cool tricks, pictures included
http://trickjumper.planetquake.gamespy.com/basics.htm
How (Q3) strafejump works, very detailed and professional explanation
http://www.funender.com/quake/info/strafing_theory.htm
Another site dealing with Q3 movement and tricking
http://www.helparena.com/ha/index.html
A site dealing with the half-life mod SIs movement
http://si.planethalflife.gamespy.com/doc/advanced_guide.html

Wikipedia articles on various movement and trickjumping techniques:

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