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backgame won't launch on os x mac

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game won't launch on os x mac
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mwebster
n00B
(2 posts)

on first launch i t says this
LibRocket: Error: :9: Invalid link type 'image/png'
more error lines
more error lines
more error lines
more error lines
more error lines
Couldn't execute: autoexec_postinit.cfg

any help would be much appreciated

thanks.
(updated 2017-01-19 21:42:26)

stylemistake

Low-tier duel entertainer
(208 posts)

Could you post an entire console log? (by making a screenshot, or pressing Ctrl+C when in console if possible)
And also what version of macOS you are running?

mwebster
n00B
(2 posts)

Steam initialization failed.
Loading refresh module ref_gl...
Initializing OpenGL display
...setting mode: 1366 768 FS
GL PFD: color(32-bits) Z(16-bit) stencil(0-bits)

GL_VENDOR: Intel Inc.
GL_RENDERER: Intel HD Graphics 5000 OpenGL Engine
GL_VERSION: 2.1 INTEL-10.14.73
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label
GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array
GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range
GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes
GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint
GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp
GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection
GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GLXW_EXTENSIONS: none
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_IMAGE_UNITS: 8
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_MAX_ANISOTROPY: 16
GL_MAX_RENDERBUFFER_SIZE: 16384
GL_MAX_VARYING_FLOATS: 60
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096

mode: 1366x768, fullscreen
picmip: 0
texturemode: GL_LINEAR_MIPMAP_LINEAR
anisotropic filtering: 4
vertical sync: disabled
multithreading: enabled
multitexture: enabled
vertex_buffer_object: enabled
vertex_shader: enabled
fragment_shader: enabled
shader_objects: enabled
shading_language_100: enabled
GLSL: enabled
GLSL_core: enabled
GLSL130: enabled
draw_range_elements: enabled
framebuffer_object: enabled
framebuffer_blit: enabled
texture_compression: enabled
texture_edge_clamp: enabled
texture_cube_map: enabled
depth_texture: enabled
shadow: enabled
texture_non_power_of_two: disabled
draw_instanced: enabled
instanced_arrays: enabled
half_float_vertex: enabled
get_program_binary: disabled
ES3_compatibility: disabled
blend_func_separate: enabled
texture3D: disabled
texture_array: disabled
packed_depth_stencil: enabled
texture_lod: enabled
gpu_shader5: disabled
gpu_memory_info: disabled
meminfo: disabled
texture_filter_anisotropic: enabled
bgra: enabled

Video memory information:
not available
Initializing Shaders:
...loading 'scripts/36.shader'
...loading 'scripts/alley.shader'
...loading 'scripts/ammobox.shader'
...loading 'scripts/baxandall.shader'
...loading 'scripts/bigvic.shader'
...loading 'scripts/billboard.shader'
...loading 'scripts/blx.shader'
...loading 'scripts/blx_ca.shader'
...loading 'scripts/blx_grey.shader'
...loading 'scripts/blx_houses.shader'
...loading 'scripts/blx_tech2.shader'
...loading 'scripts/blx_wt3.shader'
...loading 'scripts/blx_wt3_vertex.shader'
...loading 'scripts/blxbis.shader'
...loading 'scripts/bobot.shader'
...loading 'scripts/bomb.shader'
...loading 'scripts/bomb_gfx.shader'
...loading 'scripts/boqu.shader'
...loading 'scripts/bricks_vertex.shader'
...loading 'scripts/budndumby.shader'
...loading 'scripts/cha0swsw.shader'
...loading 'scripts/cleansurface.shader'
...loading 'scripts/cleansurface_vertex.shader'
...loading 'scripts/common.shader'
...loading 'scripts/concrete.shader'
...loading 'scripts/concretestrike.shader'
...loading 'scripts/courtyard.shader'
...loading 'scripts/ctftactics_icons.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/deleo.shader'
...loading 'scripts/depot.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/etrtex.shader'
...loading 'scripts/extra.shader'
...loading 'scripts/exwsw.shader'
...loading 'scripts/exwsw_vertex.shader'
...loading 'scripts/factory.shader'
...loading 'scripts/format.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/grates.shader'
...loading 'scripts/grates_vertex.shader'
...loading 'scripts/hazelh.shader'
...loading 'scripts/headicons.shader'
...loading 'scripts/hexagons.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jewels.shader'
...loading 'scripts/legacy.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/mapmodels.shader'
...loading 'scripts/mapobjects.shader'
...loading 'scripts/matchmaker.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/metal_vertex.shader'
...loading 'scripts/models.shader'
...loading 'scripts/monada.shader'
...loading 'scripts/nate.shader'
...loading 'scripts/nature.shader'
...loading 'scripts/neon.shader'
...loading 'scripts/noir.shader'
...loading 'scripts/padpork.shader'
...loading 'scripts/plastic.shader'
...loading 'scripts/plastic_vertex.shader'
...loading 'scripts/polybeams.shader'
...loading 'scripts/quake.shader'
...loading 'scripts/reactors.shader'
...loading 'scripts/respawnindicators.shader'
...loading 'scripts/reviver.shader'
...loading 'scripts/runner.shader'
...loading 'scripts/russus.shader'
...loading 'scripts/scifi_interior.shader'
...loading 'scripts/shepas.shader'
...loading 'scripts/silverclaw.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/skyportals.shader'
...loading 'scripts/solidfake.shader'
...loading 'scripts/starsky.shader'
...loading 'scripts/supersymmetry.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/tiles.shader'
...loading 'scripts/turret.shader'
...loading 'scripts/tutorial.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_porkui.shader'
...loading 'scripts/viciious.shader'
...loading 'scripts/wctf4.shader'
...loading 'scripts/wdm1.shader'
...loading 'scripts/wdm11.shader'
...loading 'scripts/wdm17.shader'
...loading 'scripts/wdm4.shader'
...loading 'scripts/wdm6.shader'
...loading 'scripts/wdm7.shader'
...loading 'scripts/wdm9.shader'
...loading 'scripts/window.shader'
...loading 'scripts/wood.shader'
...loading 'scripts/wood_vertex.shader'
...loading 'scripts/world.shader'
...loading 'scripts/wsw_cave1.shader'
...loading 'scripts/wsw_city1.shader'
...loading 'scripts/wsw_flareshalos.shader'
...loading 'scripts/zone_neutre.shader'
--------------------------------------
------- sound initialization -------
Loading sound module: qf
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "coreaudio"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2

Format we actually got:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2

Starting SDL audio callback...
SDL audio initialized.
Sound sampling rate: 44100
Initialization of qf successful
------------------------------------
Loaded font 'Droid Sans Bold' from 'DroidSans-Bold.ttf'
Loaded font 'Droid Sans Regular' from 'DroidSans.ttf'
Loaded font 'Droid Sans Mono Regular' from 'DroidSansMono.ttf'
Loaded font 'warsow Regular' from 'ldrwswbeta.ttf'
Loaded font 'Silhouette Medium' from 'Silhouette.ttf'
Loaded font 'Virtue Regular' from 'Virtue.ttf'
Loaded font 'Warsow Crosshairs Regular' from 'WarsowCrosshairs.ttf'
Loaded font 'Hemi Head Bold Italic' from 'hemihead-bd-it.otf'
Loaded font 'Droid Sans Fallback Regular' from 'DroidSansFallback.ttf'
Opening UDP/IP socket: *:0
Opening UDP/IPv6 socket: *:0
Loading CIN module...
...Success.
------- UI initialization -------^1
^1LibRocket: ERROR: :9: Invalid link type 'image/png'^1
^1LibRocket: ERROR: Closing tag 'head' mismatched on :53 was expecting 'link'.^3
^3LibRocket: WARNING: Unable to open file
^3assets/access-7d970d22033d50f02b34823671aada9b.css.^1
^1LibRocket: ERROR: Failed to load style sheet
^1assets/access-7d970d22033d50f02b34823671aada9b.css.^3
^3LibRocket: WARNING: Unable to open file
^3assets/access_default-5184f786006e23b8a7b36b3ad1f52de4.js.^3
^3LibRocket: WARNING: Unable to open file access/web/data.js?1482157633.^3
^3LibRocket: WARNING: Invalid property declaration at :0^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_profile <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_game <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_options <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_quit <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < span#version_str <
^3 div#footer < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_profile <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_game <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_options <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_quit <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < span#version_str <
^3 div#footer < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^1
^1LibRocket: ERROR: Closing tag 'html' mismatched on :117 was expecting 'link'.^1
^1LibRocket: ERROR: Closing tag 'body' mismatched on :118 was expecting 'meta'.^3
^3LibRocket: WARNING: XML parse error on line 118 of .^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_profile <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_game <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_options <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < a#link_quit <
^3div#navi < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.^3
^3LibRocket: WARNING: No font face defined on element #text < span#version_str <
^3 div#footer < body.access default < #root#Warsow:focus. Please specify a
^3font-family in your RCSS.
------------------------------------
Checking for Warsow update.
MM_PasswordRead: Couldnt open file MTIzMzQ0NTU=.profile
MM Login: Password error

====== Warsow Initialized ======
Couldn't execute: autoexec_postinit.cfg
Your Warsow version is up-to-date.

os x El capitan

adem

still alive
(2631 posts)

try to clean up Warsow cache inside ~/Library/Caches/

joeroot
Member
(1 posts)

try to clean your cache.
joe root
hr
(updated 2017-05-18 09:12:58)


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